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just because you lift weights and eat protein doesn't mean you'll be bulky, do not be ridiculous.


Also it's difficult to achieve body builders top shapes, most of them are naturally gifted and are on some kind of enhancement drugs.

That being said, you will look pretty good for your size if you moderately lift heavier weights and eat your protein + calories.


If they wanted to have this in the EU, they would've. Not going to blame brussels for the dirt that apple is throwing at my face.


Is the idea that they hate you because you're European, or...?


Apple doesn't hate European citizens, per se, just EU/EEA customer protection laws.


That says something about Apple, doesnt it?


s/Apple/USA & BIgtech/g


I'd argue this is true for every corporation that didn't need that regulationas a moat (some have found they could use those regulations to their advantage and block competitors, mostly due to implementation costs)


Sure, i can agree with that.


Its just another heartless corporation focused purely on money, run by typical sociopaths, just like literally every other big megacorp. Profits and carefully crafted PR campaigns also here on HN, nothing more.

It never ceases to amaze me in worst way possible how quite a few people here keep treating them as something more, over and over. Or maybe its just that PR campaign.

Don't take me wrong, they have fine devices for specific type of people and good business strategy overall but above applies hard.


> It never ceases to amaze me in worst way possible how quite a few people here keep treating them as something more, over and over

A lot of people are investing in Apple, most likely you are indirectly as well, if not you then your pension. Not surprised some people would defend everything they do. Then you have the die-hard fans and I'm sure there's some PR peeps going around especially how it easy it is nowadays with AI.


It's funny, because Apple was/is HN's darling when it comes to privacy, yet handed over the keys to Chinese government when push came to shove.


It's not that people love Apple necessarily. It's also that not all people love bureaucracy and trust in it implicitly.


Germany is a special case actually because they just refused to go on the fiber train and instead kept doubling down on DSL. Goes all the way back to the administration from the 80s and onwards, it's finally changing tho.


yeah, it's been a bitt iffy for me this week. took a few days off and came back yesterday and in the mean time feels like claude code took 15 steps backwards


Every time I consider max plan or a yearly sub I remind myself that it's their standard operating procedure to degrade their products after launch.


Is this drug sponsored by Roger Goodell?


The Gov sponsors it... Pharma gets the profits


Who wrote the title? Joseph McCarthy?


RIP. An important part of the gaming history is now gone, such a shame.


Eh, all good things eventually come to an end. E3 played an important part of gaming history, but we're not worse off given that it died because gaming culture became extraordinarily mainstream and no longer required these kinds of industry marketing events.


Same boat here, also Germany. Wanted to watch the Bourdain show "No Reservations" and it's practically impossible.

There are only 3 ways:

1. Import the DVDs from the US, but pay a high cost for the DVDs, the high cost of shipping, the taxes and customs and eventually, once it arrives, watch it.

2. Be a criminal, get a VPN, fake address and data, prepaid US credit card and subscribe to discovery in the US and watch it.

3. Be a criminal and pirate it easily.

Is piracy really the problem?


From what I remember when I last tried it, NaNoWriMo worked with the honor system. If you wanted you could paste a wikipedia article in the editor and it would count the words and tell you good job, but you'd only be lying to yourself in the end.


> For a while now, we've been spending way more money than we earn

I guess giving away free games and not charging deveveloper (or charging very little depending on exclusivity deals) wasn't the best financial decision. Who would've thought?

Shame about the people impacted by this, I actually know some of them, hope they find something quick.


I would wager the free games have been a net positive to their bottom line in terms of customer acquisition. Most games are not big ticket items, and the ones that are are usually out of a push to sell new DLC or a new sequel. I’m guessing it’s not that expensive.

I buy everything off of EGS if I can because of it, even though the EGS is trash


Some of these numbers came out in the Apple suit, it worked out to about $2.37 per user with 7% going on to pay for something giving a cost of $33.23 per paying customer acquired, and an estimated revenue of $40 per paying customer.

https://www.theverge.com/2021/5/4/22418782/epic-games-store-...


They are trying to break into a pretty entrenched marketplace. Steam has a huge head start, EA owns the rights to some of the best selling franchises in the business, and Xbox marketplace has the backing of Microsoft.

Their options to become a major player are limited. Aggressively spending money on customer acquisition was probably the best move they had. Pulling their new games from competing stores risks impacting their game sales. Relying on organic growth would probably see Epic Game Store stuck as another tertiary, niche marketplace, like Gog.

It may not have worked out like they hoped, but it wasn't a bad play.


It was a terrible play, solely because their store suck.

From very early on, gamers were VERY vocal of what they wanted from Epic store, and Epic didn't deliver, instead they shoveled money into the fire basically.

Example of stuff that money could have better been spent on:

1. Discussion/Comments 2. Review system 3. Functioning shopping cart 4. Linux support (instead Epic did the opposite, for example buying Rocket League and removing Linux support) 5. ability to work with other stores (like Gog Galaxy does)

and so on.

Instead they choose to have a shitty, basically unusable store (that by the way, killed an older laptop GPU of mine by sending it to 100% in a screen that was only text, until the thing burned itself down), and "bribe" both creators and gamers, hoping this would replace an actual good product.


I'd argue it was a bad play, they gambled on something others had gambled and failed, and just as the rest they didn't even put a dent in the market. All they did was overspent their resources and now have to resort to layoffs.

You mention EA, and they did try to break into the market and left steam for a while... they had the money, the franchises, the personnel and they couldn't do it. Now they're back on steam. Anyone else would look at what happened and would learn from their mistakes.


To put things in perspective: They had 2k employees in 2020 and grew to ~6k now.

To me, growing your employee numbers like that seems to be orders of magnitude more costly and risky than licensing some games to give away for marketing.

Having to lay off some people after growing quickly by ~200% does not seem like that big of a failure to me...

PC Magazines in the 2000s also managed to do regular game giveaways just fine (while being much smaller than even 2020-Epic), and I would wager they had razorsharp margins and much less revenue, too.


It would have been difficult for Epic to learn from from EA and Ubisoft's mistakes as they didn't return to Steam until well after the Epic Store launch.


they could have saved more money by competing on features like a shopping cart instead of exclusive deals and free games


> I guess giving away free games and not charging deveveloper (or charging very little depending on exclusivity deals) wasn't the best financial decision. Who would've thought?

This stuff wasn't the problem at all. By all accounts the free game giveaways have achieved their intended purpose and they are going to continue doing them. Their engine licensing business is looking better and better as Unreal's only big competitor has made a habit of sabotaging themselves.


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