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Ah, looks like the submitter has been participating in Advent Of Code.


Haha exactly

I'm really interested in art frames using any kind of technology like this. Spectra 6 seems a bit too expensive for the quality, so I'm curious to see how frames with ChLCD will end up performing (and at which price point).

CES 2026 will probably be very interesting in that regard.


Relevant link to the current masters of the sizecoding niche: https://marqueedesign.demoscene.com/


This looks really cool but at $499 I wouldn't let any kids near it. Hopefully it can come down in price by a lot after a few revisions, because it sure looks fun.


It's interesting to see more people building on top of GPUI. I recently also saw https://github.com/Augani/adabraka-ui which looks fairly similar.


This looks great too! Hopefully one or more of these component libraries catch on and stay well maintained.


That's very interesting news. Definitely brought on by CLAP as others have mentioned, but it's interesting to see how this evolves. VST is a pretty complicated standard to support whereas CLAP is much simpler, although the former is much more widely used.


Like 1 in 200 plugins supports CLAP, where 100% support VST, so if they can do it more easily and with less licensing burden, and even have some community contribution, that would be big.

It will be a while, if ever, before most plugins get the CLAP (pun intended).


Most plugins don't use these APIs directly, they rely on wrappers like JUCE. Once JUCE supports CLAP the plugins will follow. That should happen in the next year.

The bigger problem are hosts. While Apple and Avid will probably never support CLAP, everyone but Ableton does. They move slower than the rest of the industry (taking a decade or so to implement VST3). Which is odd because CLAP is significantly easier to use from both the host and plugin side.

That said, you can wrap a clap plugin as a vst3 or AU today. It's probably the lowest friction way to do it to be honest.


Some cool ones do support CLAP, such as:

    - Surge XT - open-source synthesizer with literally 10k presets built in: https://surge-synthesizer.github.io/
    - TX16Wx - free for non-pro use soundfont sampler: https://www.tx16wx.com/
While they may not do everything, to me as a novice, those two do cover a lot of ground for free.


CLAP might be similar to AU in plugin support which is pretty common too.


CLAP is nowhere near close to AU in adoption.

Almost all VST plugins have an AU version (like 80%-90% or so, and 99% of the major ones).

Almost no VST plugins have a CLAP version (like 1%-5%, and that's charitable).


I know it isn't nowhere near in adoption NOW. I meant it shows there is room for another format and AU is a good example of how another format can make inroads.


AU support grew because Logic Pro only loads AU, Logic userbase is a attractive enough market for plugin devs.

On the other hand, there is not a single DAW that only loads CLAP.

That's the same problem Steinberg faced with VST3 years ago, every host/DAW/plugin supported VST2 (including Cubase), there was no reason for devs to switch to VST3.

Steinberg forced the issue killing the VST2 licenses, any new plugin and host had only access to the VST3 license, even then devs resisted, only recently Steinberg announced future Cubase/Nuendo versions won't support VST2 anymore (plugin devs may hate Steinberg, but they won't simply leave Cubase/Nuendo users without support, they are not to blame for Steinberg's stupidity).

CLAP can't force the issue the same way Steinberg did with VST3, there is no CLAP-only DAW either.


Immich is excellent. Especially the beta timeline introduced in the last few Android app releases has leveled Immich up from 'pretty decent' to a genuine replacement for Google Photos for me.


Yep, with the new timeline they fixed my biggest issue with Immich which was the local app won't even show your local photos if there was no connection to the server. Now it works, you just don't get others photos if they are not cached already but that's absolutely expected.


What makes you think Expo is not going to just be more of the same? Genuine question.


They manage so much of the pain points, like the toolchain, building, releasing etc.

It’s night and day compared to using RN directly


Good on them for going with dx11 to ensure wide compatibility with virtualized Windows environments.

I'm surprised to read about the MSAA stuff and the fact that apparently they didn't even try binpacking the texture atlas (even though it's not needed at all anymore, as per the article). A more analytical approach to AA is probably not practical on dx11 level hardware, but I'm sure someone like Raph Levien knows more about that.


Monkeypaw-as-a-service.


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