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It was blocking me from accessing GNOME's gitlab instance from my cell phone.

So it mistakedly flagged me as bot. IDK. And it forces legitimate users to wait a while. Not great UX.


Oh, sweet summer child.

Yes, there are so many so called developers in backend field of work who do not know how to do basic SQL. Anything bigger than s9imple WHERE clause.

I wouldn't even talk about using indexes in database.


I've been doing this for over fifteen years. I haven't ever worked with anyone who is good at the job in general but can't figure out SQL.


Article is just whining! Author didn't investigate what caused an issue.


Only bug I've noticed -- you can move through doors before they fully opened. (using keyboard and mouse mode)


I've noticed that pathfinding works on mobile mode!

I was impressed that it is present there. I would expect camer to fly directly to target location.


The same engine runs on both desktop and mobile, pathfinding performance wasn't an issue on mobile. We knew from the beginning that it was important for mobile controls to be "smart" and to assist the player as much as possible in getting around.


That was a point, for player to notice code.

Brut-forcing won't be fun.

To be honest I didn't notice glyphs at first.


Wow. I didn't know that Seedship is available in browser.

Played it on Android long time ago.


Nope, but there is cafeteria :-P


There's always the chance of being picked up by someone who figured out your trajectory. Here's to hoping!


With that art direction you can release game on Steam!

There are some games made in JS with Electron.

And I wish your team luck with your consultancy bussines and making interactive experiences.

But I think you can achieve something in game dev as well!


Much appreciated, thanks! Releasing a successful game on Steam would be amazing of course but it's not easy, to say the least. I hope we'll manage to do it some day!


That's amazing!

And it weights only 45 MiB! How did you achieve this? And most of it is sounds, what looks like.

It's built with babylonjs?


Three.js.

Why it weighs only 45mb: the 3D environment isn’t that detailed, and we use Draco compression on the model files which has huge benefits in terms of file size. In addition, the art style requires few textures, and we use KTX2 compression. The audio files are indeed the largest assets.


If this is your idea of "isn't that detailed"... please make a full game that isn't that detailed.

More detail would actually subtract from the experience. Keep it like this. This feels just right.


Why are so many users gushing over this games 3D environment? It's empty and cel shaded, it's about as normal as normal gets but people are eating it up left right and centre.

It reminds me of standard indie games with cel shading.


Because it looks pleasant


Just looks like most cel shading games except you don't need shadows, complex details and everything has been run through a soft glower.

Reminds me of old flash games, just with high resolutions.


Art direction > technical prowess.


The art direction is non-existant here. I think people are just liking the technical smoothness of it but it uses a 3D library for that?


Strong disagree, art direction is about how the game looks. For example this is their choices for how to render the scene and how they achieved that technically: https://x.com/glecollinet/status/1783805898428715070

I honestly don't understand how you could look at something with that strong a visual style and think there was no intention.


Just because you use the standard graphics development blocks of a game does not mean it has significant art direction.

Why is there a couch with no real TV, why is there an opening at the top with no couch or seat looking out, why are all the development techniques just base level shader passes? Why is there no new take on what space ship interiors look like? Why is there no detail?


Ahh, okay you just don’t know enough to know enough. None of those complaints show that the game lacks art direction, some even have extremely little to do with it and some of them are really obvious artistic choices.


I know enough, and they do.


And that shader that makes everything glows... most of us aren't checking gaming releases on Steam so it just broke a barrier maybe.


This is the thread that is here to remind us that lots of people in the tech industry aren't gamers, and especially not PC/indie gamers.


I really liked art style!

Looks great with minimum textures :)

Great job!


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