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Rematch Accelerated by Network Next (mas-bandwidth.com)
2 points by gafferongames 59 days ago | past
Back in a few months, I'm networking an octopus (mas-bandwidth.com)
1 point by gafferongames on July 31, 2024 | past | 1 comment
Sending millions of packets per-second with AF_XDP (mas-bandwidth.com)
3 points by gafferongames on July 29, 2024 | past
Planning server locations for your multiplayer game (mas-bandwidth.com)
1 point by gafferongames on June 22, 2024 | past
What is lag? Baby don't hurt me, no more (mas-bandwidth.com)
4 points by gafferongames on June 16, 2024 | past
Creating a matchmaker for your multiplayer game (mas-bandwidth.com)
110 points by gafferongames on June 8, 2024 | past | 53 comments
The case for network acceleration in multiplayer games (mas-bandwidth.com)
1 point by gafferongames on June 3, 2024 | past
Choosing the right network model for your multiplayer game (mas-bandwidth.com)
2 points by gafferongames on May 28, 2024 | past
Creating a first person shooter with one million players (mas-bandwidth.com)
5 points by gafferongames on May 8, 2024 | past | 1 comment
Creating a first person shooter that scales to millions of players (mas-bandwidth.com)
2 points by gafferongames on May 3, 2024 | past
Writing highly scalable backends in UDP. The solution (mas-bandwidth.com)
2 points by gafferongames on April 14, 2024 | past | 5 comments
Writing scalable backends in UDP (mas-bandwidth.com)
40 points by gafferongames on April 9, 2024 | past | 78 comments
XDP for game programmers (mas-bandwidth.com)
109 points by gafferongames on April 4, 2024 | past | 88 comments

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