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| | Rematch Accelerated by Network Next (mas-bandwidth.com) | | 2 points by gafferongames 59 days ago | past | |
| | Back in a few months, I'm networking an octopus (mas-bandwidth.com) | | 1 point by gafferongames on July 31, 2024 | past | 1 comment | |
| | Sending millions of packets per-second with AF_XDP (mas-bandwidth.com) | | 3 points by gafferongames on July 29, 2024 | past | |
| | Planning server locations for your multiplayer game (mas-bandwidth.com) | | 1 point by gafferongames on June 22, 2024 | past | |
| | What is lag? Baby don't hurt me, no more (mas-bandwidth.com) | | 4 points by gafferongames on June 16, 2024 | past | |
| | Creating a matchmaker for your multiplayer game (mas-bandwidth.com) | | 110 points by gafferongames on June 8, 2024 | past | 53 comments | |
| | The case for network acceleration in multiplayer games (mas-bandwidth.com) | | 1 point by gafferongames on June 3, 2024 | past | |
| | Choosing the right network model for your multiplayer game (mas-bandwidth.com) | | 2 points by gafferongames on May 28, 2024 | past | |
| | Creating a first person shooter with one million players (mas-bandwidth.com) | | 5 points by gafferongames on May 8, 2024 | past | 1 comment | |
| | Creating a first person shooter that scales to millions of players (mas-bandwidth.com) | | 2 points by gafferongames on May 3, 2024 | past | |
| | Writing highly scalable backends in UDP. The solution (mas-bandwidth.com) | | 2 points by gafferongames on April 14, 2024 | past | 5 comments | |
| | Writing scalable backends in UDP (mas-bandwidth.com) | | 40 points by gafferongames on April 9, 2024 | past | 78 comments | |
| | XDP for game programmers (mas-bandwidth.com) | | 109 points by gafferongames on April 4, 2024 | past | 88 comments | |
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