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That's the nice thing about Go code... I almost always know exactly what it'll make the computer do. I know how much memory will get allocated, what the likely CPU usage is going to be, etc. The abstraction between the code and the computer is low, which helps lets a lot in understanding why your code is slow, or why it's producing a lot of garbage. "oh hey, here's a loop in a loop... oops, N^2 time".


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