There are many other methods, some are more precise and compressible than others:
Trailing State Synchronization
https://www.cs.ubc.ca/~krasic/cpsc538a/summaries/38/
Basic ideas
https://www.gafferongames.com/post/state_synchronization/
https://engineering.monstar-lab.com/2021/02/09/Game-server-S...
https://www.gabrielgambetta.com/client-side-prediction-serve...