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Great to reduce the complexity of shader programming and making it more accessible to front-end devs. Shader elements can lend a unique artistry to web design if not overdone.

I haven't looked very deeply in the codebase but it seems to be a JS abstraction/generator library for GLSL. So now the high-level pipeline as I understand it is ShaderPark > GLSL > WebGL.



Yep, it does seem like it's converting the ShaderPark API calls to GLSL, for example:

https://github.com/shader-park/shader-park-core/blob/master/...




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