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> All important, fundamental concepts, but how do you get from an algorithm and data structure book to writing your own Rogue game, which uses all of those things.

Yeah. In practice, a lot of (programming or electronics) education skips the intermediate step and assumes a certain amount of imagination in pattern-matching a solution out of the available pieces.

There's a certain amount of design information scattered about in "Application notes", which are produced by IC manufacturers who want you to use a particular IC and therefore suggest a bunch of stuff you might want to do with it. The largest of these, which is basically a full course on op-amps, and has a slightly legendary status, is Linear Technology Application Note 47. https://www.analog.com/media/en/technical-documentation/appl...



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