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Why didn't it work? Paizo had a big jump in sales ... for Paizo, the numbers are a rounding error for WotC.

Same with the DnDBeyond boycott drive, did that actually make a dent? To me there is basically no evidence for this supposed level of consumer power that the fandom is claiming they have. WotC's response was the most half-assed, who-gives-a-shit, PR statement I've ever seen. They did not treat it like a real PR issue at all.

> They are the ones looking up obscure 3rd party homebrew fixes for issues inherent in 5e's design.

Well yes, they will definitely be losing those people. However it's a small percentage of DMs who are even aware of 3rd party stuff in the first place. Single digit percentage and on the lower end, at best.

I think it's hard for lots of old players to realize that post Critical Role/Stranger Things, they are a tiny minority of the market now, and they kinda suck as consumers if you are trying to extract video game level profits from your players.



My friend, WotC tried to make this change, was hit with backlash, and backed down. That’s a fact. Their statement of backing down is literally the article that you’re commenting on.

Saying “but you didn’t make a dent” is clearly not correct in WotC’s judgement. If they felt they could have made this change and made more money, then they absolutely would have. That’s why they tried. And it didn’t work, per WotC’s own reversal.


The point is they tried to make a money grab from their most influential users. If those users go they take a lot of people with them.

CR started out on Pathfinder. Matt Mercer has been building his own world for 10 years as a full time job. If you convince CR to switch rulebooks a lot of people will follow. If you goad him into making his own rulebook, then you haven't just helped your competition, you just invented new competition.




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