That does look like they have their own shader ir converter. But the fact that there's d3d9-d3d12 there, and under a wine directory, means those parts, at least, are borrowed.
That this exists is hilariously self-defeating. Linux gaming is becoming Proton-driven, so with this and VKD3D, we're potentially looking at Direct3D 12 as the most widely supported cross-platform API. Why write Vulkan or Metal when D3D runs everywhere now?
That this exists is hilariously self-defeating. Linux gaming is becoming Proton-driven, so with this and VKD3D, we're potentially looking at Direct3D 12 as the most widely supported cross-platform API. Why write Vulkan or Metal when D3D runs everywhere now?