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That does look like they have their own shader ir converter. But the fact that there's d3d9-d3d12 there, and under a wine directory, means those parts, at least, are borrowed.

That this exists is hilariously self-defeating. Linux gaming is becoming Proton-driven, so with this and VKD3D, we're potentially looking at Direct3D 12 as the most widely supported cross-platform API. Why write Vulkan or Metal when D3D runs everywhere now?



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