This exact point is covered in the series of posts, though? With some thoughts on why this is difficult.
I confess that sometimes things do, in fact, get a ton easier if you expand your abstraction out such that you are abstracting the whole board, and not a bunch of individual pieces. That comes with its own set of road blocks, though. In particular, game worlds are a lot bigger now than they used to be.
I confess that sometimes things do, in fact, get a ton easier if you expand your abstraction out such that you are abstracting the whole board, and not a bunch of individual pieces. That comes with its own set of road blocks, though. In particular, game worlds are a lot bigger now than they used to be.