Yup definitely a challenge! That's what makes it fun
We're utilizing AI Agents on two fronts. One is to generate actual games, which is how the user-created game you're playing there was made. And our next step is to enable creators to leverage those agents inside the game itself. When we arrive at that point the scenario you're showing above will be much more dynamic.
Have you thought about implementing timelines, I've been messing around generating text with AI, then using AI create an extract that is time stamped, to give some temporal consistency, for creative use it doesn't have to be perfect, for human like, quite the opposite, so I've tried adding a random 'forgetting and mis-remembering' aspect to what is stored. Nothing concrete to show, but maybe your platform might be a good place to run experiments like that :)
Just to add some context, have a look at the memory systems in https://aithought.com/ Creating a model of that might be a fun experiment, at the moment often agents sit in stasis waiting for interaction or new information, humans live in a continuum, so for an agent to be useful, it might need to 'experience' time in order to have direction and agency.
We're utilizing AI Agents on two fronts. One is to generate actual games, which is how the user-created game you're playing there was made. And our next step is to enable creators to leverage those agents inside the game itself. When we arrive at that point the scenario you're showing above will be much more dynamic.