One of our beta-testers created a variant of a tower defense game using no code! It's not snapped to a grid, but definitely shows the power of what's possible on the platform :)
Glad you enjoyed it! This is an implementation from one of our users. Anyone can publish games at any time, so some of them might still be works in progress. This could be a great time to clone that project and try to add the changes you mentioned!
Good points! Currently, we give a fresh copy of the source code, but no conversation history, since it tends to be quite chaotic at times. However, I agree that storing all this data is great for analytics and could help out give examples to other users.
You can just buy powerups every 5 points you earn. The challenge is picking up the right combination of distance and speed. I don't know what power is for.
Having a mode/constraint/template/whatever of a grid and I can define the tower types via chat would be cool - especially for a kid:
"Make a tower that shoots spaghetti and slows the critters down"
Basically a tower that can be the imagination of the child?
(or the child in an adult "Now make an enemy thats a shark with a fricken laser on its head")
I love this project - Get it into the hands of as many middle-school kids as possible.
Maybe an educational game series? Or school game challenges?