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I took a brief detour late last year to study "Linear Algebra: Theory, Intuition, Code", and to my surprise it stuck pretty well. The author said the pre-reqs were just "basic high school math", but I'm glad I had recently done lots of algebra and geometry, as the difference between that and some vague memories of stuff I did 30 years ago in school is pretty wide.

I haven't started any 3d game projects yet. For that, my plan is to do the webgpufundamentals.org course first. Scanning the TOC, I think I would be able to attempt it from what I learned from the linear algebra book.

That said, I'm doing AOPS Intermediate Algebra at the moment, and the Precalc text covers more advanced trig and matrix stuff, so I'm thinking it would be good to finish at least to there before starting to apply the knowledge.



Yeah, it sounds like you're not far from the point where you can start jumping ahead and working backwards to fill in the bits that you're missing - that's what many people naturally and instinctively try and it can work but can also be frustrating if one misjudges one's degree of proficiency. You don't often see 'I'm just going to give myself a full secondary school maths refresher' which is more demanding on time and self-discipline but at least we know it's pretty reliable given those things.




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