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This is really exciting to see for me personally.

I've been pushing over the past six months or so for multiple clients, from healthcare companies with basic mobile apps to deep gaming companies / products, to adopt Rive over Lottie and other past solutions, as I think it's finally hit its stride and is "ready-for-adoption".

This was the last piece that came up in some of those discussions as a potential concern (latest renderer being "closed source" / not quite final).

Really excited to see this problem space continue to improve thanks to this decision and the work the Rive team is doing in general (drop shadows, blur, etc. are all going to be very exciting as they ship)!



Maybe this is a basic question, but why?

Lottie is becoming fairly established as a file format and the workflow is well established and fairly simple.

What does Rive do significantly better warranting pushing for it?


yes and Lottie has Adobe After Effects as an editor. Is speed really that much better in Rive? Even if it is, maybe there would be a way to convert from a lottie file to a rive file/format and vice versa




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