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Bevy is written in Rust and according to https://github.com/rive-app/rive-bevy/, the backend used for the integration uses Vello (also Rust), not the Rive renderer. Could be that integrating Vello into the C++-based Godot would be finicky. With the Rive renderer open-sourced, maybe both Rive and Godot will see an integration using the Rive renderer?


I’m quite interested in Rive + Godot

Incidentally, I recently opened a PR to add Metal to Godot via https://github.com/godotengine/godot/pull/88199




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