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>Well no, I'm defending the enjoyment of colorful games. Or picture books, or comics

Yes, because we were totally discussing the healthy enjoyment of those things, and not digital overuse and addictive behavior to social media and the like /s

>I'm disputing the idea that compulsivity is prevalent and that it's beyond the power of the user to say "this is dumb, I'm stopping now" when the only way the app tries to exert control is via little colorful animations.

Oh, sweet summer child.



Something else I resent is the extension of the word "healthy" beyond the realm of bodily health, into the weeds of psychology, where the meaning of it is more like "approved".

Let's imagine we're on a battleground. You're fighting to defend your nation. I'm on the side of the baddies and I want to take over your trench, so I come at you with ... a screen. It has a colorful, jiggling, sparkling, animated button that begs you to press it. You immediately start drooling, you grab the screen, you're incapacitated and my victory is easy, right?

Or would you in fact be able to resist the attraction of about 150 square centimeters of dancing pixels when it really mattered, showing that this whole trope of mind control and screen addiction is approximately, perhaps not completely but close to completely, hogwash? People have habits in the contexts of their routines of life, and they can feel bad and unproductive and guilty about those habits, but they maintain the habits anyway because it's basically OK and they have no invigorating disaster going on to make doing anything different really matter.




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