I'm not talking about VisionPro supporting OpenXR. I'm talking about OpenXR having the support for the sensors. If it has it, that's impressive since no other headset has the same sensors to the level of the VisionPro
OpenXR supports cameras, IR, LiDAR, and LED sensors - everything that the VisionPro has. Whether or not it supports the specific sensors Apple chose is entirely up to Apple.
Great, where's your OpenXR app that takes advantage of the VisionPro's sensors to make a great example of how amazing OpenXR truly is? No? Where's anyone else's?
Open XR supports sensors like the apple vision pro has. They never said the vision pro supports it.
I don't own one so I can't verify, but the linked Wikipedia article already makes me doubt it can, as safari isn't based on chromium.
I.e YouTube let's you watch immersive 3d 180° videos right in the browser (though very few are available on the platform, as almost nobody got VR headsets). There are also other smaller indie games.
I mean the support is technically in the browser, not the VR headset - but still...