Basically taking the function (1 / (cos(x) + sin(y))) and adding it to itself 8 times, each time scaling and rotating the input a little more (:f).
I'm curious if it looks the same on all GPUs because it kinda relies on floating point precision errors to give it that film-grainy textured effect. And it definitely divides by zero sometimes.
How did you do it? Whats the shading factor?