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if your hardware supports mesh shaders properly, it won't be very hard for it to also support these other features emulated in software (geometry shaders, tessellation, lines etc).

But mesh shaders are fairly new, will take a few years for the hardware and software to adapt.



They are fairly new at the other GPU makers, but the NVIDIA GPUs have them starting with Turing, 6 years ago.

AMD GPUs have them starting with RDNA 2.




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