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Any additional capability will be quickly filled with bloat, especially in the video game industry, where optimization is for post-release.

Expect a lot of creatively bankrupt tech demos with eye-watering hardware requirements.



Man I sure love some blurry mess of pixels that looks like it’s straight out of the Wii U catalogue and requires a 4070 to run a 1080p60

Graphics programming is a lost art, buried deep below an *unreal* amount of abstraction layers


I see what you did there.


Oh and DLSS 4.0. A lot of AI frames, with actual responsive frame rate entering into cinematic territory...




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