Looks like software UI design – just like fashion, film, architecture and many other fields I'm sure – has now officially entered the "nothing new under the sun" / "let's recycle ideas from xx years ago" stage.
To be clear, this is just an observation, not a judgment of that change or the quality of the design by itself. I was getting similar vibes from the recent announcement of design changes in Android.
This was posted in another HN thread about Liquid Glass: https://imgur.com/a/6ZTCStC . I'm sure Apple will tweak the opacity before it goes live, but this looks horribly insane to me.
I'll just want the option to turn it off because it will use extra CPU cycles just existing.
I remember the catastrophe of Windows Vista, and how you needed a capable GPU to handle the glass effect. Otherwise, one of your (Maybe two) CPU cores would have to process all that overhead.
Yeah it definetly needs work. But I hope they do tone it down like Microsoft did with Aero glass effects between Vista and win 7.
They are heading in a good direction, it just needs to be toned down. But like any new graphics technology the first year is the "WOW WE CAN DO X!!!!" then the more tame stuff comes along.
Why do you think they are headed in a good direction? There is literally nothing I like about the liquid glass effect from a usability perspective. The transparency/translucency is wholly negative in my opinion.
The best analogy to me is physical buttons in cars vs. touch screens. The "headed in a good direction" there is to actually stop putting more shit into the touchscreen and have physical buttons for anything you'd touch while the car is in motion.
Yes, I immediately thought of Windows Aero too!!! I wasn’t able to enable it until I got a 9800GX2 a few years later, very cool at the time combined with the ability to have movies as your desktop background. It was a nice vibe.
Maybe this is consequence of the Frutiger Aero trend, and that users miss the time where user interfaces were designed to be cool instead of only useful
Current interfaces are not aimed at being optimally useful. Padding everywhere as of today means more time scrolling and wasted screen space. Animations everywhere means a lot of wasted time watching pixels moving instead of the computer/phone giving us control immediately after it did the thing we (maybe) asked for. Hiding scrollbars is a nightmare in general in desktop OSes but is the default (once lost half an hour setting up a proxy because the "save" button was hidden behind a scrollbar).
Usability feels it has only been down since Windows 7. (on another hand, Windows has plenty of accessibility features that help a lot in restoring usability)
Open link and type into this box "physicality is the new skeumorphism"
Read on and:
They are completely dynamic: inhabiting characteristics that are akin to actual materials and objects. We’ve come back, in a sense, to skeuomorphic interfaces — but this time not with a lacquer resembling a material. Instead, the interface is clear, graphic and behaves like things we know from the real world, or might exist in the world. This is what the new skeuomorphism is. It, too, is physicality.
Well worth reading for the retrospective of Apple's website taking a twenty year journey from flatland and back.
They’re describing material design, which Google popularized. Skeuomorphism with things that could exist in the real world, avoid breaking the laws of physics, etc. Which then morphed into flat design as things like drop shadows were seen as dated. You are here.
Interesting, I never made the connection between dashboard widgets UI and early iPhone UI. It does make sense, early iPhone had a UI that was glossier and more colorful than "metallic" aqua.
In Settings -> Accessibility -> Display, you can enable Increase Contrast or Reduce Transparency to get rid of some of the worse glass effects, and Settings -> Accessibility -> Motion, you can enable Reduce Motion to get rid of the some of the light effects for content passing under glass buttons.
Just one or two years ago I remember a handful of articles popping up that Gen Z was really into Frutiger Aero, that's the first thing I thought of, with the nature themes and skeuomorphic UI elements.
I’m usually on board with Apple UI changes but something about all the examples they showed today just looked really cheap.
My only guess is this style looks better while using the product but not while looking at screenshots or demos built off Illustrator or whatever they’re using.
In fact, Apple once did a version of Aqua that did an overengineered materials-based rasterization at runtime, including a physically correct glass effect.
It was too slow and was later optimized away to run off of pre-rendered assets with some light typical style engine procedural code.
Feels like someone just dusted off the old vision now that the compute is there.
Back when Jobs was introducing one of the Mac OS X versions, there was a line that stuck with me.
Showing off the pulsating buttons he said something like "we have these processors that can do billions of calculations of second, we might as well use them to make it look great".
And yet a decade later, they were undoing all of that to just be flat an boring. Im glad they are using the now trillions of calculations a second to bring some character back into these things.
He was selling. The audience were sales. OS's were fully matured at that point. Computers were something you buy at a store. It was a selling point.
A decade later they were handling the windfall that came with smartphone ascendancy. An emergence of an entirely new design language for touch screen UI. Skeumorphism was slowing that all down.
Making it all flat meant making it consistent, which meant making it stable, which meant scalability. iOS7 made it so that even random developers' apps could play along and they needed a lot of developers playing along.
Liquid Glass is not adding a dimension. It is still flat UI, sadly. They just gave the edges of the window a glass like effect. There's also animation ("liquid" part). Overall, very disappointing.
Looks like software UI design – just like fashion, film, architecture and many other fields I'm sure – has now officially entered the "nothing new under the sun" / "let's recycle ideas from xx years ago" stage.
https://en.wikipedia.org/wiki/Aqua_%28user_interface%29
To be clear, this is just an observation, not a judgment of that change or the quality of the design by itself. I was getting similar vibes from the recent announcement of design changes in Android.