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ok for what reason we need sub-pixel rgb anti aliasing here???? does we run game engine for code??


Subpixel antialiasing of fonts is a pretty standard feature for a few decades. Without it, text can look fuzzy on certain displays.

> does we run game engine for code??

Zed literally does this; they render their UI using a graphics library just like a video game.


It's fun to see "GPU accelerated" and "like game engine" when literally every application is rendered the same way with the same APIs.


Last I checked I don't create a GL context to make a WPF app.




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