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> ... "but smaller studios are extremely stretched and with no shortage of work as it is."

My experience is that it's never been the "smaller studios" that give Linux the middle-finger the way the so-called "AAA" publishers do. I see a shocking number of small studios and indie developers consistently releasing for Linux, Mac, and Windows and managing to do a surprisingly reliable job of it, where "AAA" companies sometimes can't seem to manage to keep a game running reliably even on the one platform they support.



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