Thanks for the info. I'm curious to see what people will do when Jai will finally be released next year. So far, Rust has been gaining a lot of traction, although wit ha lot of controversies attached to it. Zig seems to be doing well but the lack of progress towards v1.0 after all those years is quite concerning, making it looks more and more like a toy project rather than something serious. Odin seems to be flying under the radar of most people a bit too much. Jai will have John's name behind it and I am hearing a lot of praise from insiders(people in the beta program). As I said, I have no use for such languages but if i'll do in the future, I'd like to have a clear choice rather than myriad of languages in various stages of development, all trying to do the same thing.
If Jai is ever actually released to a meaningful amount of people I think we'll see just how little Blow's name means to people in practice. There is an artificial mystery around Jai right now and when the lid comes off the pot I think a lot of that is going to dissipate very fast.
With that said, I'll try it out. I'm not really impressed by what I've seen so far, though, it's very middle-of-the-pack with some really nonsense ideas. The possibility of easily creating your own checks with the compile-time machinery is potentially interesting but would probably turn into a nothingburger for us.
I think that's where most of this is at: After so many years of "waiting" (I think most people stopped actually waiting after a few years of mostly talking and very little actual productive doing) we'll end up with a very meh language that was touted as super special... And a painfully simple sokoban game that people are going to pretend is somehow super complex and hard to make.