It's wonderful to see that more attention has been given to the video sequencer and the compositor lately.
While a lot of it is still sluggish and cpu-bound, some recent additions such as all the texture nodes we have in the shader tab have massively increased the range of capabilities. Blender as a more viable (even if not the most powerful) NLE is greatly appreciated.
While a lot of it is still sluggish and cpu-bound, some recent additions such as all the texture nodes we have in the shader tab have massively increased the range of capabilities. Blender as a more viable (even if not the most powerful) NLE is greatly appreciated.