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Pulcinella
32 days ago
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How I learned Vulkan and wrote a small game engine...
Awesome! Do you have any resources on, uhhh, "hardware accelerating" a software renderer. i.e. using SIMD (or math hardware like the vector hardware you can access with the Accelerate[0] framework on Apple devices).
[0]
https://developer.apple.com/documentation/accelerate
user____name
32 days ago
[–]
There's the work on Larrabee by Mike Abrash and co:
https://www.gamedeveloper.com/programming/sponsored-feature-...
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[0] https://developer.apple.com/documentation/accelerate