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Awesome! Do you have any resources on, uhhh, "hardware accelerating" a software renderer. i.e. using SIMD (or math hardware like the vector hardware you can access with the Accelerate[0] framework on Apple devices).

[0] https://developer.apple.com/documentation/accelerate



There's the work on Larrabee by Mike Abrash and co: https://www.gamedeveloper.com/programming/sponsored-feature-...




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