Right, and the damage Apple has done to themselves with this policy is several orders of magnitude higher than OpenGL users have suffered from not being able to use OpenGL on Mac or iOS. Apple gets: No indie games that aren't sluggish Unity or Unreal asset flips. OpenGL devs get: Now you need to pay a specialist a few $x,xxx to port your game to iOS if you ever get popular enough that you want your game on the Apple ecosystem.