I guess it really is too broad of a sector to think of any clear cut solutions. I'll tap out, but my main shtick is the poverty programming but. I think k that perpetuates.
I would agree with housing first. Definitely something that goes a long way. But it's also not clear cut (IE: too many recovering drug addicts in the same neighbourhood will bring each other down..)
While some people might only be on welfare temporarily, others are long term. And removing it drops the "floor" for everyone at once. Having seen death and evil that happens in poor.. families, societies, etc.. I don't mind the idea of letting certain elements die.
I'll keep the tactical victim hood, it's the only way I get positive responses that takes me on good faith. Otherwise I'm just a "corporate bootlicker who doesn't know anything" or "privileged male(?) with typical survivorship bias"-- I gotta get that out of the way first, this is my learned behaviour. I'm counter-programmed. Hate the game not the player.
I would agree with housing first. Definitely something that goes a long way. But it's also not clear cut (IE: too many recovering drug addicts in the same neighbourhood will bring each other down..)
While some people might only be on welfare temporarily, others are long term. And removing it drops the "floor" for everyone at once. Having seen death and evil that happens in poor.. families, societies, etc.. I don't mind the idea of letting certain elements die.
I'll keep the tactical victim hood, it's the only way I get positive responses that takes me on good faith. Otherwise I'm just a "corporate bootlicker who doesn't know anything" or "privileged male(?) with typical survivorship bias"-- I gotta get that out of the way first, this is my learned behaviour. I'm counter-programmed. Hate the game not the player.