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Lack of something like SSO and centrally-managed permissions for families is a huge pain in the ass.

Minecraft is notably insane due to this. I don’t know how normies get their kids playing online with it (ours is locked down to just-with-friends, and we gatekeep the friend list), I thought it was hard as a techie. Cross-platform play (outside of X-Box, I suppose) requires creating and carefully-massaging permissions on two overlapping but unrelated systems, both the account on the console itself and a Microsoft account (and their UI for managing this is, in modern Microsoft fashion, entirely nutty). Then, if anything goes wrong, the error messages are careful never to tell you which account’s settings blocked an action, so you get to guess. Fun!

(Getting “classic” Java Minecraft working, just with a local server, was even harder)

Your options are to go all-in on one or two ecosystems; to take on just a fuckload of work getting it all set up nicely and maintaining that with a half-dozen accounts per kid or whatever; or to give up.

Then schools send chromebooks home with less-restrictive settings than I’d use if I were managing it and no way for me to tighten those, and a kid stays up all night playing shovelware free Web games before we realize we need to account for those devices before bed time. Thanks for the extra work, assholes.





sso for the family :mindblown:. Tie this in with a real ID validation tool, and then integrating systems only know "is/is not allowed" and the parents can mind all the kid's stuff.



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