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Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point.

But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio



As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D.

https://littlegreenviper.com/art/Tarsus.png

https://littlegreenviper.com/art/Gym.png


One of the best ways to practice this is just throwing a towel on a chair, sitting down opposite it, and sketching it


The cloth sim in Blender remains one of the most frustratingly un-updated features. I would dearly love to see it get an algorithmic refresh.


At least solver seems faster (if not better) in later versions? p.s. My try at 'flag in the wind' in Blender from around 2022: https://0x0.st/s/aJ6DNj2pEHzRdBiscEIsbQ/KCsK.mp4 I do remember it took me all day to get somehow realistic motion.




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