I think it’s also important to think of skills in the context of tasks, so when you want an agent to perform a specialized task, then this is the context, the resources and scripts it needs to perform the task.
I'm excited to use this with the Ghidra cli mode to rapidly decompile physics engines from various games. Do I want my flight simulator to behave like the Cessna like in flight simulator 3.0 in the air? Codex can already do that. Do I want the plane to handle like Yoshi from Mario Kart 64 when taxiing? It hasn't been done yet but Claude code is apparently pretty good at pulling apart n64 roms so that seems within the realm of possibility.