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I haven't been paying much attention to SCV except that it seemed to be generating a lot of hype and excitement...so I'm kind of confused why the game has to be so intricately tied into whatever (apparently faulty) online service that EA has setup.

I mean, besides the DRM. I don't get why my fake city has to be attached to a world of fake cities if all I want to do is play in the sandbox. Didn't the designers/executives consider that many people would be perfectly fine playing alone? And then slowly rolling out the multiplayer features?

I doubt we'll see it, but it'd be great to see a post-mortem of the actual bug. Was it load-related or just something extremely boneheaded?



"I mean, besides the DRM."

But that's the core issue, really.


No, the core issue is: the game doesn't work. Lets face it, gamers would still be buying the game with DRM if it didn't crash.

If what you mean is: "Crashing (to the point of unplayability) is an inherent consequence of DRM"...the many wildly successful games that have DRM would indicate otherwise


I didn't mean any of that. I meant that DRM is the reason one would implement constant-onlineness into a game that should also (mostly, even) work as a single player game. My apologies if my use of the word 'issue' suggested something different.




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