Yay! The Big-Enterprison teaches the youth VERY effectively why it scks by destroying their fun* with games ... this time: Simcity.
Is this "disaster" some sort of an ideological paradox intervention?
How bad can this get? I mean how do you manage to fail at such scale with a brand like this. Don't they need the money anymore? Don't they want it?
Interesting.
Yay! The Big-Enterprison teaches the youth VERY effectively why it scks by destroying their fun* with games ... this time: Simcity.
Is this "disaster" some sort of an ideological paradox intervention?
How bad can this get? I mean how do you manage to fail at such scale with a brand like this. Don't they need the money anymore? Don't they want it?
Interesting.