> However what makes EVE every unique is that a new player is valuable as a 10 year old veteran if they are willing to learn.
This is one of the most important bits, and people coming from other games might think it's hyperbole.
For mostly every other game out there, there's always some upgrade to be had until you've hit the very highest level of gear. In EVE, there's a larger set of roles than the Tank/Healer/DPS holy trinity, and while some roles can be quite cash/skill intensive (like piloting capital ships), there are other important roles (like tackling) where you can have near-optimal gear and skills within a very short while.
There is no linear progression of ships in EVE PvP. You don't need, or want, a capital ship for tackling. You want a small, fast, ship capable of literally flying circles around the big ships, fast enough that the big guns can't really hit it. If you focus your skills on it, you can get to the point where you're an effective tackler within a few weeks at most, and within a couple of months you'll have a character that's tackling with the best of them. At that point, it's really up to whether _you_ are up to snuff.
This is one of the most important bits, and people coming from other games might think it's hyperbole.
For mostly every other game out there, there's always some upgrade to be had until you've hit the very highest level of gear. In EVE, there's a larger set of roles than the Tank/Healer/DPS holy trinity, and while some roles can be quite cash/skill intensive (like piloting capital ships), there are other important roles (like tackling) where you can have near-optimal gear and skills within a very short while.
There is no linear progression of ships in EVE PvP. You don't need, or want, a capital ship for tackling. You want a small, fast, ship capable of literally flying circles around the big ships, fast enough that the big guns can't really hit it. If you focus your skills on it, you can get to the point where you're an effective tackler within a few weeks at most, and within a couple of months you'll have a character that's tackling with the best of them. At that point, it's really up to whether _you_ are up to snuff.