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Apple Introduces the iPhone 6S and iPhone 6S Plus (techcrunch.com)
181 points by chrisked on Sept 9, 2015 | hide | past | favorite | 323 comments


According to [0], these "phones" are 5.4 and 6.2 inches tall (not diagonally). 5.4 inches should not be the "small" size phone. That's huge. I have reasonably large hands and I really hate this about my phone (I have a Nexus 5, which is around the same size as the iPhone 6S).

Please, let's make us some smartphones that are nice and compact and small. Or at least medium.

[0]: http://www.apple.com/iphone-6s/specs/


From what I see, Sony is the only manufacturer currently offering a high end phone at a smaller size with the Xperia Compact line. Still 5 inches tall though.


I went from a Nexus 5 to a Sony Z3 Compact and haven't looked back. The form factor is so much more convenient, I really hope more manufacturers look at it again.


I love my Z3 Compact as well. Am still pulling a solid 1.5+ days of battery life, and the dock charger is really nice.


My one complaint with my Z3c is actually my dock, the magnetic pedestal design sucks. I've had to RMA seveal docks form Sony just to get one that worked most of the time. And even then, the magnet disengages and the power pins drop = no charging, which is an unwelcomed surprise in the morning. I've since moved to a magnetic cable and I'm much happier.

the Z5c is pretty tempting, but I'll admit the 6s+ is also tempting. I'm growing tired of Play Services killing my battery on a whim


I'm surprised Samsung doesn't try it, with their whole "let's throw it out there and see if it sticks" strategy and all.


The xperia compact series is an amazing line of phones, but also super fragile. I've destroyed two. both from "waist height" drops. Also, I couldn't find an otter box or other sufficiently protective case for it.

The touch screen is built in such a way that any small crack and half the screen or more stops accepting touch.


I drop my Z3 Compact all the time and it does just fine, you just need to protect your investment with a case. Incipio's case works well for me.


you want the Incipio case for it. Best I've found, works great. I use the charging dock @ work, which requires taking the case on/off a couple times a day. I can attest to it not falling apart from use.


SHARP also makes compact high end phones. They seem to only sell them in Japan though - with the Aquos Crystal being the only time they tried in America recently. Unfortunately it's decidedly mid-range and tied to Sprint.

I love my Aquos SH-02F though.


Yeah, I can't wait for the backlash trend, where everything goes back to being smaller, but thinner this time.

I really wanted to sign up for Google Fi, but I want a phone, not a tablet.


don't you ever suggest that manufacturers make things thinner.

They already have an inexplicable obsession with it. I'd rather have a slightly thicker phone and more battery


I'd rather have both. Are there a fundamental laws of physics that we're hitting with battery thickness and/or component efficiency? If not, I'd rather people keep chugging away on the engineering problem, supported by my willingness to pay them for any progress they make.


I still think of the scene in Zoolander where he takes the flip phone out of his pocket and it is about as big around as thumb. It was comedic at the time because manufacturers were trying to make smaller and smaller phones to differentiate themselves from the brick cell phones of the past, so this scene was mocking how far it could go. The irony is that now kids probably have no idea why it's funny because all phones are competing to offer larger and larger models.

I don't have a problem with the larger phones, personally, but I think it's interesting to see how quickly the industry has come full-circle.


Sadly thinner and smaller means cutting down the battery by a lot.


But smaller surface area means a smaller screen as well which works out rather well since the screen is the battery sink most of the time. This is one reason why tablets don't get better battery life than phones.


Yeah but it's not a 1:1.

i.e. a 50% smaller screen doesn't use 50% less battery for the screen, let alone cut 50% battery.

For one, part of the screen is powered by a controller that's pretty similar whether it's a 4 inch or 5 inch screen. So if you cut the screen in half, you save maybe 40% battery going towards powering the screen.

But then the screen is only a fraction of the power usage, let's call it half. So cutting the screen in half drops battery usage not by 40%, but 20%. And then the screen is off half of the time while the phone is still using battery, which is why it's even lower than that.

So half as big a screen might reduce total battery usage of the phone by say 20-30% tops. And that's without taking into account that a big chunk of a phone's internals are going to be non-battery (e.g. flash storage, cpu, ram) which don't get bigger (or at least anywhere near 2x as big) if the screen is twice as big, and so the battery-to-volume ratio on a bigger phone is bigger than on a smaller phone.

In short, while yes obviously smaller phones have smaller screens that use less energy, overall bigger phones have better battery life because they have comparatively bigger batteries.

As for tablets vs phones comparison, it's an apples/oranges comparison as they do different things but, no way.

If you want to make the comparison, top iPad has a 42 watthour battery, iPhone 6 has 6.9. About 6x battery difference, despite the fact the 9.7 inch vs a 4.7 inch screen. That iPad has 3x as many pixels to power but 6x the battery to do it.

But again, it's apples/oranges.

Compare the iPhone 6 to iPhone 6 Plus. According to you the reason tablets get worse battery life is because they're bigger and have bigger screens, which are the main battery sink. So the 6 Plus should have worse battery life, according to you under the same principle.

But it's wrong, the iPhone 6 Plus has 60% more watthours of battery, despite being 32% bigger. And if you look at Apple's references (usually pretty good), they rate for the Plus vs the standard iphone: 10 hours more talk time, 34 hours more standby, 2 hours more internet time on 3G or LTE, 1 hour more on wifi, 3 hours more video playback and 30 hours more audio playback. Note the video (where the screen is one of the biggest battery sinks you can imagine), it's got a battery lifetime of 27% more despite a 32% bigger phone, for all the above mentioned reasons that a percentage increase in screen size has a somewhat larger percentage increase in extra battery volume.

So I'd say that the notion that bigger phones have better battery life, in general, is true. And when choosing the plus version on the iPhone, the battery life is a benefit. While choosing say the mini version on android phones (even as they're often underpowered, such as the Galaxy S mini series), tends to diminish battery life.


I've recently switched back to an old Nokia feature phone and holy shit, it's incredible when I hold it up to my ear...I can actually grab the entire thing in the palm of my hand.


I've been hanging on to my iPhone 4S for this very reason. The battery is nearly shot after 4 years, but I would call that a pretty good run by today's standards (Take that, planned obsolescence!).


You can replace the battery. The removal is a bit frightening (there's a shit-ton of glue so you're tearing the battery apart to get it out), but aside from that it's a 10mn~15mn job (first time, being careful), did that on my own 4S. Biggest annoyance (aside from fear of piercing the battery while you're tearing it out) is some sort of pressure/spring-loaded contact inside which is a pain to get back in place.

ifixit sells complete replacement kits (battery + plastic forcing tool + pentalobe driver + replacement philips screws) for $25, or just the battery for $20, you can probably find even cheaper parts elsewhere.

Phone resurrected, money well spent.


I've changed my battery twice already on 4S. There isn't shit ton of glue, but two strips that remove fairly easily.

I would keep the device and wait for iPhone 7, but lack of RAM makes the use beyond basic a pain. Even some basic stuff lags ridiculously (opening Music and navigating to your playlists now takes up to a minute). Forget multitasking beyond 3 apps. With two are always gaming whether app will come back from memory or storage.

Apple is really evil in this sense. The sub par amounts of RAM are forcing us to upgrade quicker than it should be. And so many people (even tech) are rejecting the idea that RAM is needed on iOS.


The biggest problem for me hasn't been the battery but the sluggishness of iOS8 on a 4S. There are times when it simply won't react to touch input anymore for a while. Some bugs have accumulated as well - my alarm clock won't go off anymore (timer still always works, even over night, strangely enough), sound output is sometimes broken until I open up "Music" to sort of reinitialize it, the lockscreen is sometimes frozen etc. It's been barely usable but I've held on. Sad there is no iPhone mini.


I believe they're using removable adhesive strips these days, similar (if not identical) to 3M's Command line. Long story short, if you're "tearing" anything, you're doing it wrong. Pull on the exposed end of the strip and the adhesive will detach cleanly, leaving no residue.


Good luck with that, the pulltab was a useless piece of junk and it most definitely did not detach anything (let alone cleanly). I very much would have liked it to work, it would have been significantly less stressful than having to leverage the plastic tool on the metal sides of the phone to tear out the battery.


Yeah, the pulltab is less than useful. It took a worryingly large amount of force to get the battery unstuck and pulling the tab folded it into a neat U shape. Having seen plenty of exploding battery videos I was expecting the thing to go up at any second.


I guess you could upgrade to the 5S.

http://www.apple.com/shop/buy-iphone/iphone5s


"it's incredible when I hold it up to my ear"

Why would you hold a phone up to your ear? Trying to take a photo of your ear canal or something?


Probably misplaced his ear-buds.


That could be it. I just turn mine up to listen to music without earbuds when I'm alone, but that would probably upset neighbors in a crowded place.


Another amazing thing about old Nokia phones is the sound when you hear another person talking. I wish they could bring "good telephone" back to these smartphones.


Older phones (the ones designed by phone manufacturers, not computer companies) had sidetone [0], making it a lot easier to talk on the phone when it's windy. They where better phones than today's portable computers with a phone app.

[0] https://en.wikipedia.org/wiki/Sidetone


HTC is actually bringing back Sidetone as an option:

http://blog.htc.com/2015/09/re-instating-the-sidetone-option...


Voice calls over VoLTE or Wi-Fi sound great. It's just a matter of carriers rolling it out (and building interoperability amongst themselves).


Facetime Voice also sounds great. (Though it only works when you're calling another iDevice.)


if i know the other person has an iPhone, i make them facetime me, using voice over my service sucks.

fuck it i don't want calling minutes anymore, just gimme data.


I'll be holding on to my iPhone 5 until it bricks at this rate.


ok, so in the next software update when it slows way way down


Haha, you nailed it. Good old planned obsolescence :)


Agreed, I have an N5 and it's about as large as my hands can go. It could have a better display, but not a larger one.

I tried out the Moto X for about 3 months, like it a lot, display was just a little too big.

Now my wife has small hands and small fingers. She can't handle the N5 comfortable even.

I don't know the averages though.


>specs

I'm just glad I can still laugh at Apple users for only having 1GB RAM.

and they can still laugh at me for even needing more than 1GB RAM.


Yes, this is laugh-worthy. It's Apple's sneaky manner of building planned obsolescence into otherwise very competent devices. Just like my 4S, the brand spanking 6S+ will in a few years be choked by iOS updates's climbing RAM requirements. Not updating isn't an option either, as app updates demand the latest OS quickly afterward.

The iPad Pro is much more affected by this because it competes with Wintel devices. When you compare it to the Surface Pro, the later isn't considerably beefier except when it comes to RAM, which is enough on its own to give it double the life span...


Has the amount of RAM been confirmed?

I thought it usually was known once ifixit or similar did a teardown of the device.


hey would have sold it as a memory upgrade if it had one. additionally, the phone has enough other features to get people to upgrade that more RAM would be giving something away for nothing. When they run out of ideas, they'll add more RAM


iOS doesn't run in RAM, it's only bloated OSes like Android that need RAM. /s


lol


I was quite disappointed there was not iPhone 5S sized device. Will hold off on upgrading for a bit, then...


Same here, but will next year be any better?


I bought an iPhone 5S a while ago because of this, while I'd much rather have bought the iPhone 6. I really hope they come with a smaller model next time :-/. 3D Touch look useful.

(that said, I'm quite happy with the 5S. I don't have much need for what the 6 models offer.)


What's the line on force touch actually being useful vs. just hype? It's hard to resist the reality distortion field and not get excited from hearing about it, but I've been burned by the false promise of iPhone-S release cycles before ...


It's hard to say without using it, but the gut feeling I get from 3D Touch is that it will be very useful.

It strikes me as an innovation in the same category as the finger-no-stylus approach of the initial iPhone and, more recently, Touch ID. These features initially seem overhyped because they're such 'little' things, but because they affect your interaction with the device constantly, it'll be hard to live without once you're used to them.


How would you fit an efficient antenna for pertinent and desired LTE frequencies bands in a frame too small to hold such an antenna? The speed of light is the speed of light, and so wavelengths of set frequencies are themselves set, and constrain the physical dimensions, no?


Well, they still sell a smaller phone, the 5S. I hope next year, when they no longer sell the 5S, they'll come with another model, maybe an iPhone Mini or 7C or whatever.


They must have needed a bigger battery to drive the faster A9 and the always on coprocessor. (M something?)


The dimensions are almost exactly the same as the current gen 6/6+, the only big difference is weight which is a good 10% higher according to the tech spec pages[0][1]

iPhone 6: 5.44" x 2.64" x 0.27"; 4.55 ounces

iPhone 6S: 5.44" x 2.64" x 0.28"; 5.05 ounces

iPhone 6+: 6.22" x 3.06" x 0.28"; 6.07 ounces

iPhone 6S+: 6.23" x 3.07" x 0.29"; 6.77 ounces

[0] http://www.apple.com/iphone-6/specs/

[1] http://www.apple.com/iphone-6s/specs/


I completely misunderstood this graphic:

https://tctechcrunch2011.files.wordpress.com/2015/09/0342.jp...

It looks like 6+ and 6s are the same size, with 6s+ being huge.


They're not to scale, the 6 and 6S are the same size (there's a fraction of a millimetre difference), so are the 6+ and 6S+.

I have no idea what they did with that slide, I guess somebody didn't want to overshadow the new phones and thought extra color was not sufficient.


The increase in size in that photo is dramatized by the vanishing point.


Interesting. Do you know why it's heavier?

I'd have to hold one to be sure, but I really like how light the 6 is. I'm not sure I'd like a heavier phone - the 6's specs are already great.


No idea, my guess would be the force touch gizmos, the trackpads tack on a fair bit of hardware[0] though I've no idea how much it weighs and in the "disassembly" pics the feedback thingy ("taptic engine") seemed fairly large and mostly metallic: http://live.arstechnica.com/give-us-a-hint-apples-september-... (that's the big gray block in front of the battery, you can read "taptic" on the far side of the picture)

The different aluminium alloy might be a few % heavier, but it wouldn't increase the whole phone's weight by 10% (replacing aluminium by steel might)

[0] https://www.ifixit.com/Teardown/Retina+Macbook+2015+Teardown...


But if you had a small screen you would not buy any apps from apples store? You have not thought this trough.


I hate the name, but the 3d touch is a nice interaction model. I really like peaking as a UI metaphor. It helps slice through layers of information without committing to the next layer.

edit and you have to be fucking kidding me with 16GB base models...

edit2 oh, I get it, it's a push for iCloud storage, lame


Its interesting to see Apple re-introduce 'modes' something that Jobs himself hated.

Things like right clicking, force/3D touching, or stylus's are specific modes that need to be activated and de-activated discreetly -- showing a separate set of otherwise non-discoverable features.


You're confusing modes with discoverability. Force touch isn't a mode but it is invisible if you don't know it's there. Jobs wanted discoverable, modeless user interfaces where possible (and he was right). Both the watch and force touch are horrible from a discoverability point of view.


I haven't tried it but it appears that you'll now always be able to touch "too much" or too little, which sounds scary, as I'm afraid you would know that you overdid it only after the fact. I doubt the motion feedback can prevent that, but I don't exclude the possibility that they solved it to be "acceptable" enough.

My impression based on demos, without trying is, the unintutivity increased.


Have you actually used it? On the Macbook, Force Touch is totally intuitive -- it's like using a normal trackpad. It's actually quite eery. So I don't think "touching too much" is going to be an issue, any more than accidentally clicking a trackpad. It will probably be _very_ natural for things like text selection (which is a constant PITA in touch UIs).


Ditto on Force Touch for text selection. That's a huge improvement if done well.


Personally I find the iPad Pro to be intriguing because of the stylus and the keyboard, as now it might actually be more useful than a paperweight.

When something is usable, that doesn't necessarily make it useful.


It is not discoverable. It is a power-user feature that makes the UI less obvious for ordinary people.

A lot depends on how developers use/abuse this feature. If only power-user features are hidden in the 3D-touch menu then it will be OK. But if ordinary features are only exposed via this menu then apps will become harder to use.


I don't think so. If the ordinary user doesn't know about it, they won't care. They'll still continue to press as normal. When they do discover it, they'll try it again to see if they like it, if they don't they'll forget about that too and continue on with regular presses.


Or they won't understand what happened and "discover" it randomly from now on.


Just like the watch. I may be stupid but I really don't like that the watch makes me feel like I definitely am when I can never find or repeat anything on it. It's a really lousy feat of experience design


Why not just call it force touch, like the macbook? Craig Federighi even had a slip and referred to 3d touch as force touch.


Side note along with this thought, I feel like Apple is going through some kind of naming transition in its lineup:

Mac<thing>: e.g. Macbook, MacBook Pro, Mac Pro

i<thing>: iPod, iPhone, iPad, iSight

Apple <thing>: Apple watch, Apple pencil

I think the Apple one is the worst, because <thing> seems to be common non-trademarked words and has a weird marketing exec "let's get the branding out there!" strategy.

And now it kind of smells like they might be thinking about going to a "Smart <thing>" naming scheme.

It makes calling things kind of hard and schizophrenic, most people just default to i<thing> when they don't know what to call it. I hear iWatch at least once a week.


They're copying the facebook-esque thing of grabbing the base word and making that the brand. IE facebook messenger is "messenger", compared to google messenger which is "gchat". Calendar vs "gcal", and so on.

Facebook effectively owns the word "like" at this point, has "internet.com", and so on.

Apple wants people to be calling the "Apple Watch" just "the Watch".


I don't think Facebook can make their messenger a memorable brand. The actual brand that people think about is Facebook. Messengers these days are a dime and a dozen, with Facebook's messenger being popular because it is "at hand", but that's due to people being active on Facebook. But it's not like Facebook has multiple products, their messenger being part of what Facebook is. Before Facebook my friends where using Yahoo! Messenger. And now it's pretty much dead.

"gchat" was actually Google Chat and was about voice and video chat. Now it was replaced by Google Hangouts. It's a pretty cool service, except that they have had two problems - their fuckup with Google+ and the popularity of Skype. Now Skype is a very memorable brand. And it has lots of problems, but people keep using it because it works for group video/audio calls and because it has good prices on calling phone numbers - like, Skype has a freaking monopoly on emigrants and their families or on companies working with remote consultants or employees.

In other words, I don't think the actual name matters that much, plus if you pick a weird word you might get more out of it. Googling is now a verb in the dictionary and tweeting should probably be as well.


I don't know about "the Watch"; it's more that they constantly push you to say things like "I'm using my iPhone" rather than "I'm using my phone", whereas with the "Apple" products, they seem to encourage you to just mentally commoditize them and say "I'm using my watch."

I could hazard a guess at the reason, too—everyone knows what a phone or a tablet (or a laptop, or a PC) is, and theirs don't break from the trend, so they need to differentiate their product in those lines using the name. Whereas, with the "watch" and the "pencil", they're making a new thing that attempts to redefine the category it's in, and so they want people to start using that name for the category as a whole. Specifically, they want people to think of any accessory-computer used for passive alerts and alarms and checking notifications as a "watch"; and a stylus used primarily for finesse drawing with extra sensory features to enable that as a "pencil." (The latter is also, I think, trying to avoid the current image of a "stylus" as effectively a prosthetic finger for those dumb devices that can't read your touches without it.)


> <thing> seems to be common non-trademarked words

Hasn't stopped Microsoft being successful with this strategy, e.g. Office, Word, Windows, etc.


Those are metaphors and metonyms. MS Word is not a word. MS Office is not an office. Facebook Messenger is literally a thing that carries messages. Apple Watch is literally a watch.


Although SQL Server is an SQL server :)


To be fair, MS Word is two letters, a space and a word.


Apple Watch is to watches as iPhone is to phones. In both cases they are supersets of what their name suggests, where the consumed set is a tiny fraction of their purpose.


You can tell they changed the name to 3D touch very late in the development. Most of them probably still call it Force Touch.

I liked the name Force Touch. A little creepy, sure, but it made sense, and basically told you what to do.


too rapey according to focus groups


Often when a company has to switch to a less obvious name at the last minute, it's because of trademark issues. There is already a registration covering "ForceTouch" as an input method for computers.[1]

[1] https://tsdr.uspto.gov/#caseNumber=85616589&caseType=SERIAL_...


Why wouldn't Apple's current usage of "force touch" also conflict with this?


Curiously enough, that's how huawei is calling their implementation on the mate s (which won't be available on those phones until early 2016)


I'm guessing the more layered tap vs press vs press-harder interaction is why they decided to rebrand it or give it the different name


Yeah that was definitely a late change.


Sue them, the Jedi will


I've never liked that name; it sounds creepy. "Show me on the doll where he force touched you."


Because "Force Touch" is just waiting to turn into a PR nightmare: at some point, people are going to jokingly call it "Bad Touch", and it's going to turn into a widespread meme that embarrasses Apple.


I'm just reading the live blog, but can someone provide more details on how this works. To me it just appears to be a contextual menu based on long press of the app icon ? Is it something more than this ? I'm curious as to how this will effect when you want to move app icons.


Sometimes you don't want to have to worry about how long you're holding your finger down. It's much easier to control finger pressure than to guess how many seconds you have left before the screen changes fully into a new context.


Looks like you'll have to be more precise when running, moving, etc. to prevent accidental force touches instead of taps.


It's not a long press, because a long press will usually start the rearranging-your-app-icons operation. So this is a distinct operation. I wonder how well it will work for non-techies?


It's a linear reaction to the amount of force you apply. So it seems to be implemented in a number of ways. They demonstrated contextual menus, as well as peaking (holding with a bit of force) where you could then push harder to "pop" into the content or relax to go back to what you were doing.

It seems highly similar to the Watch — including the haptic feedback (which to me is an important part of what makes the interaction work on the watch).


You can dump this link in VLC and still catch the tail end of the feed.

http://p.events-delivery.apple.com.edgesuite.net/1509pijnedf... [1]

[1] From a previous HN post:

https://news.ycombinator.com/item?id=10192594


it looks like it's a light touch for "peek", regular push for normal things and hard push to turn a peek into a regular push


Sounds like it would be very difficult to get right. I can imagine a lot of false positives where I want to do a normal click, but I happen to press lighter than usual so it registers it as a "peek". Maybe they'll do it well enough that this doesn't happen, and maybe it's just something you'd get used to after a while, but to me it's a bit of "trying to be too clever", but then I'm the sort of person that disables things like auto-rotate for that reason.


That’s the biggest worry, certainly, but I think it’s very possible to get this right. We do not yet know how this feels, but one positive indication that they payed lots of attention, to exactly this, one of the two central riddles to solve to get this tech right (the other being the places in the UI you use it and to what end), is that implementation details in the UI also telegraph how they want to communicate this feature.

So, first of all, there are three levels and the first level is a peek, nothing serious and totally non-committal. Frequently accidentally engaging this would probably still be super annoying, but if it happens once in a while and is also super responsive then that’s not a big deal. Making this first step non-committal is probably a big part of making this all work.

Second, the peek seems to show off some direct input based on force (with the preview dynamically resizing based on it), so that you are not blindly guessing the pressure you have to apply. This direct feedback is probably also a big part of the puzzle.

If they get that right and given their implementation (distinct, few and pretty clear and consistent places to force touch, at least within their applications, that all do predictable and understandable things) I think this is a winner and will make using everything much more of a joy to use. It could also suck. We don’t know yet. I’m just really happy someone is trying stuff like that. The vocabulary on touch devices we have is nice, but it is still sparse. Maybe this extension will work out, maybe it won’t. Either way, I’m excited.


Have you tried force touch on an Apple watch? There is definitely a big difference between the two there. I've never once messed it up.


Also the new MacBook and MacBook Pros. The trackpad feels exactly like the old one, but you can just keep pushing it and get a second click. It's really neat and I can't wait until El Capitan and for more apps to take advantage of it.


I've had one a few weeks and it's still utterly baffling


Though I think I'd like 3D touch just fine, I feel like it will be a difficulty to provide support for less tech centric family members. Something like the left and right mouse buttons and single vs double click, now touch lighter/harder. Touch the icon, is everything blurry except for a little menu, no press lighter now...


I don't know, pressing light or hard is a much more natural movement than even right/left clicking (let alone double-clicking). I press stuff light or hard all the time (check consistency, poke hole, induce movement, push stuff, etc…).

There might be a concern for people with motor ailments though (e.g. post-stroke), but hopefully force touch will stay a feature for shortcuts and peeking. Application features only being accessible via force touch would be terrible (outside of games maybe, since they're not really accessible in the first place)


I figure the simplest thing to do is have an Accessibility option to disable it completely for some users.


Yeah I expect it will be possible to disable it, which would become an issue if applications start requiring it.

The assistive touch "wheel" menu might also include a way to trigger it.


I think you are not supposed to hide any features behind that … Apple certainly doesn’t seem to want to. I really hope third party devs won’t … (games are the notable exception here – I generally don’t have a problem with those using any and all inputs their can get their hands on, but that’s just in the nature of the thing)


how do you change the watch face without force touch?


On the phones, obviously. There is too little space for such luxuries on the watch.


Not sure about this, in my (completely anecdotal, yes) experience, it's actually common for non-techies to think (consciously or not) that binary buttons can respond to different forces and press them harder when they are angry, frustrated, or being emphatic (think pressing harder while thinking "Yes, I REALLY want to turn on the microwave").


That's a good point. It seems like it indeed could make things more confusing, I think this is one of the things that Steve Jobs wouldn't allow.


I remember when full-screen touch was a new concept. Blackberry tried to introduce a physical "click" with the BB Storm. It sounded like a good idea, but it practice it turned out to be unnecessary. Apple won the UI battle. Not sure if 3D touch is a step forward or step back.


They did it with a big clunky movable screen, not unlike the current Thinkpad trackpad. Big mistake.


I'm not sure I trust the opinion of people who bought the Apple Watch. They seem to be the kind who are most likely to drink the kool-aid.

This seems like one of those features that looks kind of cool in a demo, but in practice you don't end up using it much. Time will tell.


I have one and despise force touch so far


Feedback from the watch and macbook trackpads seem to indicate it's great.


That's what hover has done on desktop for a while now. This is not a new concept, just new tech allowing us to do it on touchscreens.


iCloud storage doesn't help. Trust me.

/5c with 16GB and 0 free space... even with "optimize storage on phone" for photos enabled they still take up all my space

I have several gigs taken up by whatsapp alone and I do not want to delete my history.


I'm concerned about durability. Is 3D touch passive sensing, or is the screen/glass actually moving? IIRC, Force Touch physically depresses (which explains why they didn't call it Force Touch).


Their description in the keynote suggested that the micro-deformations in the glass were being detected by sensors embedded in the backlight.


Sounds a lot like the very first types of touchscreens - resistive touchscreens.


I suspect 3D touch will cause more cases of iPhone induced tennis elbow. Matt Bonner (San Antonio Spurs) and I are two victims. Forcing us to press harder will trigger more cases.


Would someone explain to me why there's so much hate towards the base model? I really, truly don't understand what's wrong with offering an entry level device? I carry a 16GB 6+ and am quite happy with it.


Its easy to blow through 16GB when you take 12MP live pictures of every cute thing your cat does. Removing pictures off of iPhone is way harder than it should be.


I've found another "invisible" consumer of space tends to be iMessage threads. If you exchange photos or videos and never clear out those threads it can consume your entire phones spare space pretty easily. The only way to extract the media is to save them one by one or use a 3rd party tool to do so.


Is control over your own data dead? Even if I use all cloud services I don't see 16GB being remotely reasonable for an age of HD photos, videos, unlimited music libraries (my spotify cache takes up 6GB alone). Even androids with microSD cards only go so big. If apple is serious about this push to using iCloud storage for everything I don't see myself using their products for much longer (and I've been a fanboi forever). Problem is I don't see a good alternative.


Isn't the alternative to just buy a bigger phone, which they also sell?

And to handle the backups yourself, import your own photos, store them wherever you like. None of this has changed as far as I can see.


This isn't sustainable. Photos/video/music/apps will continue to grow in size and Apple clearly isn't scaling their storage options at the same rate. I already pay out the nose for upgraded iPhone storage and continually run into limits with reasonable usage. Backups are great, but pointless for "hot" data that I, ya know, want to use on my phone (which isn't usually within the vicinity of a backup drive).


Right, but I don't understand why you ask: "is control over your own data dead?" in relation to the 16 GB iPhone.

Because even 128 GB is not enough for most photo libraries.

The amount of control over our own data seems the same as we had before — basically dependent on how much work we want to put in managing it vs. trusting and paying for cloud storage providers.


I don't understand your argument. 128GB is more than enough for my photo library (and most people I know), but not more than enough for photos, video, music, and apps. This will increasingly become the case as Apple/others continues to improve the quality and size of media you store on your phone. But again, I realize what the current paradigm is. However I have no options for iPhone backup/cold storage besides iCloud or physical hardware backups. I'm very unlikely to be using my phone within the vicinity of a physical hardware backup, and iCloud means I lose control. Thus, I either have to choose between a neutered user experience or loss of control.

tl;dr: Apple is actively and knowingly encouraging the use of more data while refusing to upgrade internal storage space and instead pushing iCloud storage. This leads to misaligned incentives.


But they aren't refusing to upgrade internal storage. 128 GB is an option now, and I'm sure it will grow with time.

And you can also use iCloud alternatives (we use Flickr and Dropbox on iOS for photos and movies, as iCloud is too pricey and inflexible).

Your argument was relating to the 16 GB option of the phone, but asked the question "is control over our own data dead?" in connection with that 16 GB version. I was unsure why you asked that because of two things: 16 GB is an option, not the only size available; and one still has ultimate control over their own data, be it on the cloud or local.


I wonder how much higher they can offer with current technology. If you peek inside one of those 2.5" SSD boxes, it's not full to the brim but it's not empty either. I would actually expect them to go to 256GB in the next year or so, because that has been the general pattern (as far as I remember, the first iPhone maxed out at 16GB)


You are absolutely correct they aren't scaling storage. As a business, they want you to use iCloud AND/OR get a bigger GB phone. Simple. They are a business, you can't fault them for that.


Of course I can't fault them for chasing profit, but I can fault them for chasing profit while encouraging users to make choices that are against their best interests.


There is a threat though that consumer unhappiness with their device's glaring lack of storage may lead to long term problems for Apple in 3 years from now.

It's short term gain for long term pain to the quality of the brand.


Absolutely it's dead as the default. Storage is for app repositories, i.e. software which tunes into the cloud which hosts actual data.

Note that's the default. It's still optional (e.g. pay $100-200 more for more storage, or buy seemingly increasingly more niche phones that offer SD card slots).

And of course the age old alternative, which is making a compromise. i.e. not store all and any music, video, photo etc on your insta-use phone. Instead keep old albums on an external drive in your home, just like movies you've already seen or movies you won't get to anytime soon. Or albums you rarely listen to. Compromise.


It's not dead, but it costs an extra $100 or $200.


It's 2015, they just added 4K recording and a higher megapixel camera and the base model is STILL 16GB? Is this a joke? I just can't understand that at all. That space is going to get used up so fast. Android manufacturers have the same issue so it's not like it's an Apple only problem.

The minimum at this point should be 32GB.


They've lowered the prices for iCloud storage, so you _could_ argue that keeping the base size at 16GB is a means to get more people to sign up for iCloud.


That would be great if they also announced an end to data caps and high prices for cell service...


It's so that they can reel you in with the lower price but end up selling you a much more expensive device for minimum extra manufacturing cost.


Except many many people don't know any better and get the cheapest one (and then have trouble updating because there is no space).


Absolutely. Then Apple can sell them iCloud storage for this photos. I don't agree with this practice, there really shouldn't be an 16GB iPhone.


I believe this is a push to get users to use iCloud, for which they also announced pricing updates.


16GB is fine. Lots of people don't even download apps.


A close friend has a 16gb iPhone 5 with no available storage. Where is all the storage used? Message history. I'm not kidding - zero non-default apps, very few photos, message history for presumably the entire time she has had an iOS device which consumes (according to iTunes) over 14gb.

The real kicker is Apple has provided no first-party way to extract images from message history.

(EDIT: I am aware of the "keep entire message history"/"keep 1 year message history" setting - we are trying to extract photos from backup using 3rd party software so we can flip that switch. This is very non-intuitive and requires the use of an external device)


That's fine except, at least anecdotally, I've only seen photos and videos take up the majority of the space. I'm not sure what's typical of the average person but everyone I know with kids takes gigabytes and gigabytes of photos and videos every year with their phone.


It's fine for lots of people, but those aren't the people that Apple wants to target. The last thing Apple wants is people who find they can't download more apps and music (putting money into Apple's pockets) because they don't have enough space.

I need to keep a separate iPod because there's not enough room on my iPhone for much of my music collection. (I only have a handful of apps). And for what? An extra sixteen gigs of flash memory costs a few bucks nowadays.


Lots of people don't even download apps.

Would you care to expand on this? Thanks.


"The app asked UK mobile carrier Telefonica/O2 about iPhone storage space in the UK. What they found was pretty shocking: 91% of iPhones in the UK have 16GB or less of storage."

Source: http://uk.businessinsider.com/iphone-storage-data-market-sha...


Speak for yourself. I don't install anything or take any photos with my phone. I just use it to make calls and browse the web so I very much doubt I will ever use up 16GB.


Okay? I'm not sure what your specific usage really added to the discussion especially considering the camera phone is typically people's only camera nowadays so I feel like you'd be an outlier if anything. Photos and video already take up a huge amount of space on the phone; I don't even take a ton of pictures of my kids (my SO usually does) but even my phone, after 6 months of usage, has 3 gigabytes taken up in photos and videos. It goes really, really quick.

With 4K and 12 megapixels? It's going to go by so fast...


A lot of people use their phone that way. If no-one was buying the 16 gig version Apple would stop making it.


That logic doesn't isn't really iron clad since people could also be buying the 16GB because it is the cheapest version of the shiny new iPhone they want. If you want to use iOS, you're either paying for the base 16GG or paying a lot of money for the higher storage tier, there isn't a cheaper option.


The problem is most consumers don't realize what they're getting themselves into. Apple will make a profit on those who upgrade knowing better, but many won't.

When grandma needs to learn how to manage storage, this is going to make everybody's life harder, from people who do tech support to application developers who need to rethink how they use application storage space.

Literally, the only player who benefits here is Apple. And even that is disputable due to the problems it will cause to iPhone app developers who now need to be extremely cautious about storage use.


> The minimum at this point should be 32GB.

That's no discussion. That's a commandment like it's a fact no-one needs 16 GB. That's what I'm disputing.


Then why buy an iPhone?


Because the buttery smooth interface and non-existent lag when browsing the web.


>and all iPhone models are made with a brand new Apple custom alloy, the same alloys used in the aerospace industry.

"Brand New" and "Same as used in X" - choose one. (I think this is just standard TechCrunch, not from Apple, but still rather irritating)


7xxx series alloys are used in aerospace, Apple's alloying mix is apparently unique...making it a brand new alloy in the 7xxx series...


No, that's how they said it in the keynote.. I think they meant brand new as in "not the same as on previous phones".


It would indeed appear, by metallurgical analysis, that it does qualify as a 7000 series alloy, but one of Apple's own devising.

http://leancrew.com/all-this/2015/08/aluminum-and-strength/


It's basically what they said in during the presentation: it's a 7000 alloy as used in aerospace industries[0], and it's a new alloy (proprietary, not a standard spec). The apple watch also uses a proprietary 7000 alloy (whether it's the same alloy is unknown at this point)

[0] not solely, they're also used in bike frames. Basically 7000 is zinc alloys, and have the highest available tensile strength, rivalling low-level steels at a third the density.


Apple is going to make bank by turning into a bank. The installment plan with free upgrades each year is brilliant. The user lock-in is going to be unsurpassed and no competing phone maker has the mountains of cash required to match it.


Usually not a good sign when a company known for creating innovative real-world products shifts to creating innovative financial products.

Except for Berkshire Hathaway moving from textiles to being Warren Buffet's investment vehicle -- that was a good move...


I wouldn't really call an installment plan a very innovative financial product. And it's not like they'll stop making iPhones and focus on financing. It's just a power move to dominate the phone market and cement their lock on customers.


next is iMortgage


probably not, this is a good dry run for car financing though


That's actually how Porsche ended up in a position where it had to be 'rescued' (=bought) by Volkswagen during the last financial crisis:

http://priceonomics.com/porsche-the-hedge-fund-that-also-mad...


They're not handling the financing. It appears to be going through Citizens Bank, and is an installment loan. [1]

And, if you were hoping to use someone cheap like Cricket instead of Verizon, no such luck there either:

"1. The iPhone Upgrade Program is available to qualified customers only with a valid U.S. personal credit card. Requires a 24-month installment loan with Citizens Bank, N.A. and iPhone activation with a national carrier — AT&T, Sprint, T-Mobile, or Verizon. "

[1] http://www.apple.com/shop/iphone/iphone-upgrade-program


Yeah that was the biggest thing for me too. We knew what was coming with the iPhone, Apple TV and iPad Pro. That upgrade program is going to be a big thing in my opinion.

One thing I wasn't sure about though was do you own the phone or are you just leasing it? When you upgrade after a year do you have to return your old phone?


I can't image them letting you keep the old phone, as you haven't paid full price for it in a year.

EDIT: "Just trade in your current iPhone for a new one, and your new program begins."

Source: http://www.apple.com/shop/iphone/iphone-upgrade-program


If you upgrade after a year, that seems probable. After the full 24 months, I believe that it would be yours. Don't quote me on this, though.


At a $120 premium over a carrier's installment plan.


You gain AppleCare+ as a benefit, bringing the price a lot closer. It's also unlocked, which could be nice for some people.

Here's the big difference, though, at least with AT&T's Next: With Next, the "how often can you upgrade" and "how long do you have to pay" are highly mismatched.

The most frequent upgrade plan is once very 12 months ("AT&T Next 12"). To get this, I have to commit to paying 20 months (or ~3.33 years).

If I want to upgrade two years in a row, I've committed to paying 40 months (2 terms of the plan). That at least gets me 3 upgrades in that term. If I want to go for a 4th upgrade, we're now at an overall committed payment term of 5 years.

That's fine if you're doing this long-term, but Apple's appears much simpler: You pay for 2 years. In that time, you get 2 phones.

Verizon's program lets you upgrade "any time" you want, but only once you've paid off the cost of the new phone. Unless you pay a chunk of change early, this means one upgrade every 2 years, just like a contract, compared to Apple's once-a-year.

What I'm not sure about with Apple's is whether you can end your 2 year plan with a second phone, and then terminate and keep the phone. This is what I'd most like to know before considering this further. The Terms and Conditions page doesn't seem to be up yet..

Given that the upgrade is once every 12 months, timing also seems important. I'd imagine you'd want to activate the plan just after a new iPhone comes out, and hopefully time it so that you end the 2 years right after another new iPhone comes out, if you really want the latest-and-greatest.

Overall though, it seems to be more fair compared to AT&T's Next and Verizon's Early Upgrade programs.


How so? You get AppleCare+, which is $99, and if you compare that with AT&T, it's cheaper per month, unless I'm missing something. It's also unlocked so you can freely switch carriers.

I think there's a lot of people that will be enticed with this.


AppleCare+


I'm sure it will be turned back in, refurbished, and resold in developing markets


Both GE and GM turned themselves into banks. It ended poorly for both of them.


This rebranding of video as "live photos" ("they can have sound!") is cracking me up.


For the same price, a video (or a still from a video) doesn't look nearly as good as a photo. The development here is packaging a high-quality still inside a video and doing compression in a way that doesn't kill the photo.

Think about it - why do professional photographers bother with shutters or try to time the perfect shots? Why not just constantly shoot video and pull frames out of it later? Because it would look like crap.

This wouldn't be hard to imitate. Record the live preview into a 3 second buffer. When the user presses the shutter, switch into still mode, take a real photo, wait 1.5 seconds, and then write both the buffer and the photo into the same archive. On playback, by default show the normal photo, but on whatever UI gesture, play the first 1.5 seconds of the video, then the photo for one frame, then the next 1.5 seconds of the video.

Only barrier I could see to re-implementing this on other phones is long wait times while the camera switches modes, during which information is lost.


>[W]hy do professional photographers bother with shutters or try to time the perfect shots? Why not just constantly shoot video and pull frames out of it later?

Photographers are doing this.

https://news.creativecow.net/story/879117

>"RED cameras allow Inez and Vinoodh to simultaneously capture high-resolution images for their photographs along with their artistic videos"


An entry-level RED (Scarlet Dragon) is $16k. A top-end Nikon (D3X) is $8k.

You can get to comparable image quality, but it's going to cost you.


I'm not suggesting people should take videos instead of photos. It was just ridiculous the way they trotted it out as a brand new and of course revolutionary idea, considering it has been done before and also is just video taken simultaneously with stills, something camcorders have done for a decade.


I know - we can call them "motion pictures"!


You're missing the point of live photos then. They're not supposed to be video, they're supposed to be photos plus a little extra.


I assume, by their explanation, that it's actually a normal 12MP still image, jpg/raw, and the "live photo" is an additional video along side the picture that opens seamlessly when you activate it.

Two separate files tied together by the UI.

That "Live Photo" will still be a normal jpg


Next up: "Live photos can now be 10 seconds long, for more information than ever before!"


Nikon already has this for their consumer 1 series cameras. They call it Motion Snapshot.


Canon has something similar too, though I think the video part on theirs is only 720p.


Yep. 1.5s 12 MP videos (0.75s before and after) as "live photos".


Yes, and my Nokia windows phone has had this feature for a year.


I think they should have left the name as Zoe.


tldr: My mom has no idea what force touch is. She'd not going to get 3d touch.

I love all of this, but it seems to me that there is really becoming a divide in the type of people who can fully appreciate/employ the UI nuances? I'm not a photographer, and basically only use photoshop to crop and do bullish things. But I know there's a whole universe of things I could do, if I appreciated the power set tools.

I think that's where many "smart" products are going, but because they are distributed to the masses (unlike PS for instance), that divide means something else.

For some people this is going to make their "daily lives" more enjoyable. For another set of folks, perhaps equal in size even, I think a lot of this stuff will just go over their heads.


My mom also has no idea what right-click is. I showed it to her once and it blew her mind. Then she promptly forgot about it.

I figure as long as you don't hide essential functionality in your app's 3d-touch interface, and primarily use it for short cuts, you are probably okay...


Yes, it's not that it's not discoverable, it's that it's easy to forget and/or unnecessary to remember.


Is that necessarily a problem? Things still work as they always have in iOS, and now users have more interaction options without compromising the old simplicity.


I'm sure your mom will figure it out


Apple blankets the planet with their ads. That's how they teach people about features.

How discoverable is Siri? It’s super obscure, nowhere to be found in the UI, you can only activate it via an obscure long-press.


I hear people discovering it every day when putting their phones in their pockets


> My mom has no idea what force touch is. She'd not going to get 3d touch.

She'll get it if she uses it. It's not any more difficult than using the current touch gestures.


She'll get it if she uses it.

If she means to use it. Not difficult to imagine people triggering this by accident.


And like most discoverable UIs, the feedback (in the form of the haptic thingy) will clue you in and either reinforce your behavior if you like the feature, or allow you to remain with the previous behavior without destroying your state.


Interested to hear whether people think the fragmentation/differentiation of the iPhone line is a good strategy or not. Where there used to be 1 flagship phone, there are now 4 different models, possibly 5 if they make a (c) version.

> iPhone 6, iPhone 6 Plus, iPhone 6S, iPhone 6S Plus, iPhone 6c

What made the iPhone iconic was that there was one powerful and curated model, and that you trusted Apple to make design choices for you. You paid extra because you knew you were getting a quality phone, not the low-tier/hard to compare versions of the multitude of Android-based phone. Why move away from simplicity and curation?


iPhones, marked with "S" are successors of the previous model and doesn't include any changes in their case.


Yeah, I understand the naming conventions (S = same case, different internals, C = cheap case, Plus = large) but my point is: why? Apple is supposed to think these design choices through and give the user whatever is best. That's what they've done in the past, and that's why they have such a strong brand.


Turns out one size does not fit all.

Personally I'm sticking with my 5s until it dies at this point, the 6 is too damn big.


but my point is: why?

So they get three years out of a fabrication process and supply chain instead of 8 months if they only allowed you to buy the newest models every year.

It's not a big choice. You have "free on contract", "cheap on contract" (last year's models), or "best on contract" (current models).


> but my point is: why?

If you keep doing the same thing your market price will start to fall. Smartphones are old and boring. They can't capture more users simply by being Apple any more, they have to offer the variety users want in order to increase their piece of the pie.


Because people around the world are different. Mainly as far as I read Apple created "+" version for Asian market, where people really like the big display screen.


There's not 4, there's 2: the 6S and the 6S Plus.

Just two flagships. And they are differentiated on size, that's all.

This is no different to the 5/5C situation really (in fact, a clearer differentiation tbh).

The previous years models have always been available since the 3GS was released.

Seems like you're running about 6 years behind the times...?


If you have a product called the Widget v6, and the Widget v6 Plus, then you introduce the Widget v6X and the Widget v6X Plus, it's natural to think that these 4 different product are all versions of one flagship model: Widget v6.

Maybe this sort of taxonomy only confuses me?


As abritinthebay said, Apple has been using this taxonomy since 2009 so I'm not sure why you think it's a new strategy now.

In a way, you're completely right -- they are all versions of one flagship model. The "S" are always upgraded internals of last years model (the 3GS, 4S, 5S, and now 6S). And plus is a bigger version of that flagship model.


This is true, we are power users so we only think about 6s and 6s plus being the current iphones. But I'm sure a huge amount of people are just as confused as people are confused with the Wii and Wii U


I don't think that is natural. To think they are related? Sure. They are: the 6S is an evolution of the 6.

But it's not like they released the 6, the 6a, and the 6b all the same year. It's quite clear.


Who had to laugh when the guy was like 'live photos .... and they're not videos guys, really, believe me, repeat after me NOT videos, photos!'

Or when he was like 'this is based on revolutionary technology never seen before, and it's totally not half-a-vine, either, it's a new breakthrough, 3 second videos'.

I mean I don't even grin anymore when they say 'the iPhone 6 was the most popular iPhone.... EVER' or when they say 'the iPhone 6S is the best iphone... EVER' (no shit). I've gotten used to that level of hyperbole, but the rhetoric around the live photos was pretty ridiculous. (and I like it, too, I think it's a neat little feature that fits nicely in between photos and vines - the original massively-popular 7 second videos - the way it was presented was just way over the top.)


These Harry Potter images have already been done by Nokie: http://lumiaconversations.microsoft.com/2014/04/15/relive-th...


Higher resolution photos and video and somehow Apple is still going to have the 16 GB base model.


The 16GB is only there to make you buy the more expensive model


I wrote this elsewhere in this thread, but might as well copy and paste it here.

>Sometimes the mere existence of the base model causes some problems that can't be fixed with the existence of an upgraded option. This is a consistent problem in an enterprise environment. The base model is always the one purchased more frequently whether through BYOD or enterprise owned devices. This means that support staff has to spend a lot of time working with users to manage space.


Or possibly, stats showed that a significant percentage of users don't even come close to filling up the 16 GB.


If that was truly the reason, there is no reason to not make 32GB the base option. A few people would be saved hassle and it would cost Apple pennies and do their reputation good.

It makes a whole lot more likely that the base model is just to get you to upgrade to the 64GB at this point.


And then they charge an extra hundred bucks for an extra few bucks' worth of memory. Which is why I have the base model.

It's the same with the European cars. BMW or whatever will sell you (in this country) a tiny underpowered four-cylinder engine for $N. If you want the four-cylinder engine with more power it will be $N+10K, if you want a six-cylinder engine that doesn't feel sluggish it will be $N+20K, and if you want something that actually feels as fast as the car looks it'll cost you $N+30K.

Meanwhile you can buy a fast engine in a crate for about $5K.


To make you pay for cloud storage?


"Live Photos" They must really want more people to start paying for iCloud Drive every month. That sounds like a big data hog compared to a single photo every time I hit the shutter button.


https://youtu.be/H64jrtP8Cbk?t=2m1s

Live photos are not really "completely new technology", but I think Apple does it better, since most likely every Apple device plays the live photo.


Wow. They actually helped out and increased the storage on each plan along with that. Now I get 50GB for the same $.99 I used to pay for 20GB.


... and kept the 16 GB base model.


Still no SD card slot?

So fucking irritating that more/less the primary way Apple does price differentiation for their product models is by locking you in at storage capacity sizes.

My life is a hell of iCloud + Dropbox backups & constantly deleting all media so I can keep all of 40 apps on my 16GB iPhone.


Apple will never put an SD card slot in the iPhone. If you're waiting for it, you'll be waiting a long time.


Hell they're barely putting SD slots on laptops anymore.


Is your time worth more that the cost of an upgrade? I'm not happy with the price but I upgraded to avoid wasting hours doing that juggling.


The 16GB base model wasn't sufficient for the 6/6+, and is even less sufficient now with the 4K videos and 50% more megapixels (which I imagine would be on by default).

In the previous models (5/5s, 4s) the base model provided enough memory for doing most things comfortably. Now you actually HAVE to get the intermediate model to do anything useful (unless you're in masochistic mood). So the intermediate model (costing $100 more) becomes the entry level model.

I would even go so far to say that the 16/64/128GB memory gradation, coupled with the slippery 6/6s (slip and break more often ==> more AppleCare purchases and/or service repair costs) are intentional.

I understand capitalism and all that, but this is just pure greed and they're not doing much to hide it.


Sometimes the mere existence of the base model causes some problems that can't be fixed with the existence of an upgraded option. This is a consistent problem in an enterprise environment. The base model is always the one purchased more frequently whether through BYOD or enterprise owned devices. This means that support staff has to spend a lot of time working with users to manage space.


Exactly, almost certainly every kid now will need to teach grandma how to manage storage on her device because Apple wanted to make more money.


99% of people don't need an SD slot. Everything is wireless now, why bother with cards or cables or whatever? You're an outlier, not a normal smartphone user.

If you buy a new iPhone just get the 64GB.


I agree, it's kind of ridiculous. I don't own an iPhone but "support" my wife, mother and mother in law who ALL have major issues with space and iCloud space to the point where they have to pay for additional money.

The new iPhone 6S will make this issue much worse. 4K video, larger pictures, "live" pictures (oh god). The small memory on these devices and lack of SD is intentional to push iCloud and device upgrades.


Computer makers, notably Apple although others are guilty of this too, have always shipped low end hardware to get you in the door. Like a car manufacturer offering low end engine for some models.

But in this case, how much is your time worth? If you're like most people hanging out on hacker news (assuming a tech career) its not unreasonable to expect your salary to be $100/hour.

If you're spending more than 2 hours mucking with moving things around, then perhaps your next phone purchase should consider how much time you're spending vs. the price of increased storage.


Base hardware is fine.

But the iPhone has shipped with 16GB minimum storage ever since the 4s four years ago. Since then the speed, resolution, and camera have all increased by at least one factor of two. All of these things also increase the storage requirements for photos and apps.

If I was the type of user who was satisfied with the base model of my old phone, and I buy the new base model and am not satisfied, then I am not going to be happy. I use my phone the same way I did four years ago. If I wasn't a 'pro' user then, why am I now?


The more general point is that the price difference between those models has next to nothing to do with the actual cost of storage, though. I bought a 16GB Android phone then bought a 64GB micro SD card for $30. That's a lot less than the $100 price bump on the iPhone.

But I digress. The 6S was clearly never getting an SD card slot.


So, you're saying, get an Android phone? :-)


I'm curious what exactly they mean when they say Live Photos are 'not a movie, it's a photo!' So what's the file format? How does one encode sound to a moving photo and not call it a movie?


Yeah I had that same confusion initially.

I guess they differentiate it as follows:

- It's the full photo data (12 MP) for each frame - It captures 1.5 seconds before and after you press the capture button - (Speculation based on a dot-point in the keynote) It's stored using some frame-to-frame compression thing, probably similar to a movie but with the option to recover any individual frame as a full size, full quality image

I reckon much of their photo technology comes from their acquisition of the SnappyCam app and that developer's custom JPEG encoding.


You probably aren't cut out for marketing then.


This, but they missed the opportunity to call it a single I-Frame with only P-frames in each direction, if they actually did some effort in terms of compression efficiency.

Another thing is that any 4k capable codec is also probably magnitudes more space efficient than baseline jpeg for stills, with or without added temporal information.


I wonder how long they tried to negotiate the rights to calling it "harry potter photos" but just couldn't swing it.


Sound as metadata, multiple frames in a single file pointed to by metadata? First "snapshot" frame the first, so works with normal software? Lotsa ways to play games.


I think a lot of this is going to boild down to whether people give a shit. A nicer way to put it is: Are these solutions for non-existing problems?

Yes, yes, we teck-heads can geek-out at the idea of a force sensing screen. We are not the market. The maket is the average Joe or Jane. And it is my impression Joe and Jane, for the most part, won't give a shit. I know plenty of people with 4s's who have not updated the OS in a while, no longer get any apps --free or otherwise-- and feel perfectly served with what they have. When we ask them if they'd be interested in spending several hundred dollars to upgrade, the answer is often monosyllabic: "Why."


For a better camera

I use an iPhone 4. Battery life went to hell at one point now it's back to being decent. It was a software problem.

Wouldn't mind it being slightly thinner, lighter, bigger with better screen and far better camera. But now the screens got too big.


I think once app developers fully adopt 3D touch and Apple refines the iOS UX in future iterations to take complete advantage of the tech, it's going to be a huge improvement in how we interact with smartphones.


Not trying to offend you, but have you had your hands on one yet? I don't think you can say this until you do. It may be crap. Well, it's Apple, so it's probably not crap, but maybe it actually won't make a <i>huge</i> difference.


It's the first time we get a new interaction idiom since 2007 really. I think it will bring great changes and improvements to mobile app UIs. Adaption gonna take a while though, 2-3 years for it to be considered standard on iOS, another 1-2 years on Android, I'd guess. Also given it's from Apple the implementation will probably be rather solid.


They already have it implemented in their watch and latest-gen trackpads, so there's that.


With the app ecosystem stagnating (really - are you doing more things on your phone than in 2010) and the only new things that crop are differently flavored messenger apps - we are at the moment that we have to answer - what more can we do with the phones, not how to do it.


Why can't they just list the prices? Does anyone still get their phone under a 2 year contract anymore? I have no clue what "From $199" means.


um.. yes? I can't imagine getting an iphone every year when you can just get one every 2 years for a third of the price.


I'm not the sort of person to update phones every year (I've had my current phone for almost two years and the one before that for six years), but it's often cheaper to pay the flat price when upgrading every two years than to pay the reduced price with the contract. It all depends on how your carrier structures their plans.


with the contract. It all depends on how your carrier structures their plans.

Historically, US carriers don't change plan pricing based on having a contract. So, you can be month-to-month for $100 per month, or get a two year contract for $100/month plus they give you $500 up front towards the purchase of a $1,000 phone (as received by just discounting the phone up front).


I know this was the case historically, but I think it stopped being the case for my carrier (ATT) a couple of years ago. I believe our plan is cheaper by not taking the phone subsidy, and sufficiently cheaper to justify paying for the phone up front.


You can take the "estimated monthly cost" that they showed and multiply by 24. i.e. $36/mo = $864. $32/mo = $768. It may not be exact but it should be close.


Very curious as to the intuitiveness of the variations in tapping. 3D Touch seems neat.. but I'd have to use it personally to know whether or not its a revolution, or an Amazon Fire Phone-esque gimmick.


The shortcuts on the homescreen looked real useful (though they would depend on what the application developer decided to add as quick jumps), and I've done the "open message/back to list/open message/back to list" way too often


I have too but requiring my finger to be touched (over top of the message) doesn't seem like it'll benefit.

The shortcuts are nice, though.


The finger would obscure part of the display, but it would likely leave enough uncovered that you have the information you need to decide whether you want to actually open the resource, don't want to, or want to act (using the contextual gesture things)


Why are all of the top links to TechCrunch? They're the worst.


It's usually pretty random which particular versions of a story get traction here, especially when there's a media burst of roughly equivalent articles.

If people suggest significantly better sources, we can edit the URLs.


TechCrunch shills.


HN just really really loves AOL.


All I wanted was more storage and longer battery life. Looks like I have another year to wait for those. Not to knock the other improvements, but storage and battery life are the two that bug me the most.


How much RAM does it have?

I thought 16GB was bad in 2014 but it's just comical now considering the 4k and 12MP camera.


I think you're mixing up RAM with storage.


I was referring to the 16GB storage.

The RAM should hopefully be at least 2GB.


2GB RAM.


Source?


I don't think Apple release RAM specs, so probably just a rumour until someone does a teardown.


Unrelated to the tech: a Warhammer 40k spin-off as a launch game?

Here's hoping that this excellent, science fantasy franchise will hit the mainstream!


Is the 6s plus screen still 1080p down sampled from the native resolution?!


Surprised no one here mentioned A9 and the updated camera. As a person upgrading from an iPhone 5, I'm pretty excited.


Claims 23 LTE bands with up to 300Mbps, that means it is a category 6 LTE UE which means you will only get that if the carrier you are using has deployed Carrier Aggregation and you have a really really good signal and the you Carrier deployed backhaul that can handle that speed. So, don't hold your breath !


To everyone here whose response to the 16GB model is that they are trying to push icloud, how do you transparently and painlessly free up storage on your device for photos/videos that are already backed up on icloud?


I'm worried about what the 3D Touch does to the ruggedness of the phone. With two toddlers, I don't think this phone would last 3 months in my house, even with a case.

Or is 3D Touch somehow achieved with passive sensors?


My interpretation of the keynote: The screen flexes a tiny bit when you press on it (which my iPhone 6 does as well, so this doesn't necessarily imply new materials). They now have sensors behind the screen to quantify the flexing, and translate that into "force".


Interesting, didn't realize Gorilla Glass was designed to flex, but it seems that was an advertised feature of Gorilla Glass 3.


It's nice to hear that the screen is becoming more durable. I've already broken one screen on my 6+ because I had it in my pocket and my jeans were a bit too tight and put a lot of stress on the phone.


Yeah, I was terrified of super-thin phone in super-tight pants and went with this last year: http://www.urbanarmorgear.com/collections/apple-iphone-6-plu...

It doesn't add unusable thickness to the phone and as a bonus it gives you more friction so if your hands are sweaty you're less likely to drop your $1,000 magic pocket supercomputer (completely smooth rounded corners look nice, but sure are slippery and drop prone).


What is the iPhone 6 going to do with iOS 9 w/out the, cough, 3D touch? How will that be handled? For instance, app switching, will it stay the same (double click the home button)?


It's in-depth. So developers will have to design and implement a middle step, hence nothing is lost. You'll see all details on press, snapshot on semi-press


An auspicious name, the "iPhone Success"



Any improvements to Siri?


iOS 9 wasn't really spoken about, but yeah there are improvements coming.


What do you want improved about her?


No USB 3.0 data transfer speeds?


They probably want us to use iCloud.


3D Touch - what does it mean?


It is force touch, basically.


Craig even used the term by accident


Using capacitive touch sensors the iPhone6s measures the tiny flexing of the front screen as you touch it. Pretty clever actually.


Hardware-accelerated click-and-hold.


Tactile feedback and touch force recognition, so Force Touch for iphones.


Seems to me it allows something like hover states on mobile.


Well they've just made right-mouse-click context menu's.


Or dropdowns


I'd love to see the lightest, regular swipe and tap act as a mouse on-rollover hover state and the slightly harder swipe scroll the page.

The harder press would be the on-press and on-release states.

I miss all of those interaction states, with multi-touch.

Not only will Apple not do that, but we won't even have the options to do so. It'll be all about new, gimmicky peek and poke style gestures. I'm sure they'll be nice, though.


Right click for touchscreens.


Fancy context menus.


No more home button in iPhone 7?


Theoretically it means that the screen senses pressure in addition to location(s) (note that all capacitive screens do this already, where pressure is proxied by size of touch, which is useful with big meaty fingers but is arguably less precise. Android publishes this, since version 1.0, as "force"). The demos are a little odd, though, as all seem to be primarily about the difference between taps and long presses, being entirely defined by touch time rather than pressure.



Yup you're correct: named pressure rather than force (the specific function you linked was not in 1, but pressure was in the legacy methods since version 1. Search the page for pressure).

It is live on most devices, and reflects pressure quite accurately, and is doing it by measuring the touch area per contact on the screen, which with a human finger varies based upon the force of the press. Presumably on the Huawei they would just use the actual pressure sensor instead of the proxied size.


but... does it bend?


Everything bends, there is no spoon...


I re-watched the Matrix only two days ago, so well made for '99!


It was revolutionary at the time, it's really a timeless movie

I haven't watched it in years, time for a Matrix marathon :-)


The lack of discoverability in these new interfaces is alarming. Maybe they're just for super-users, but still.


Force Touch - I've had that feature for years - it's what I do when I get angry that the phone isn't responding fast enough.


IDK, but really the Force touch adaptation, renamed 3D touch(surprise surprise) is a nice touch, but really, I wonder if it's worth buying a new iPhone. I guess, at least with me, it's a somewhat privacy issue. Imagine your favorite apps revealing 25% of what you do on an app simply by holding your phone's home screen. Moreover, I often hold/touch my phone in different manners, like, asleep, just-got-up, really angry, running-to-some-place. It'll be really irritating if this kind of a feature got in my way while working. Most of us do NOT always use our phone's the way the advertisements expect us to.


So nothing new on the iPad, ATV and from what I can tell from this incomplete TC garbage, nothing new on the Iphone either.

Is that what we call a complete dud? Even worse than last year's event?


well, yes, not counting new iPad, new Apple TV with tvOS, not counting 3D Touch, there is nothing new. I just wonder, do people making these complaint even imagine, what new could there be?


All this has already been delivered in the form of a Samsung, Google or Microsoft product.

It's not new, except in the sense that now also Apple delivers it, a few years later than everyone else.


Is there any irony in the fact that variations of your comment get posted on any Apple-related article, or is that just poetic, or is it just boring?


Yes, just like the original iPhone wasn't new. /s

I think you need to take a step back and look at what Apple usually deliver - not the latest and greatest technology, but well thought-out features with impressive vertical integration. It's compelling for some people - just like the Samsung "all the features" approach is for others. They're both valid; use what suits you best.




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